Bertram
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Mercenaries | |||||||||||
Henrietta | |||||||||||
Sam | |||||||||||
Tancred | |||||||||||
Melchior | |||||||||||
Floribert | |||||||||||
Wynona | |||||||||||
Dury | |||||||||||
Morton | |||||||||||
Tavin | |||||||||||
Murdoch | |||||||||||
Artificers | |||||||||||
Celestine | |||||||||||
Todd | |||||||||||
Agar | |||||||||||
Bertram | |||||||||||
Wrathmont | |||||||||||
Ziph | |||||||||||
Victoria | |||||||||||
Eanswythe | |||||||||||
Frederick | |||||||||||
Towns | |||||||||||
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Bertram the Artificer | |||||||||||
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Basic information: | |||||||||||
Class: | Artificer | ||||||||||
Gender: | Male | ||||||||||
Race: | Dwarf | ||||||||||
Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father's house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in alchemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton's power. | |||||||||||
Specialty: Gold | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Scholar | |||||||||||
Starting troops: | |||||||||||
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Starting spell: | |||||||||||
Magic Arrow | |||||||||||
Starting movement points: | |||||||||||
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Bertram the Artificer is a Factory hero. Bertram starts with a spell book and the spell Magic Arrow.
Story
An effective project manager. Though Todd at one time worked for him, in Deus Ex Machina, Bertram races him to build the first Dreadnought.
His full name is Bertram Hard Word. He is the son of Bolton Silver Belly and grandson of Benoit Deep Pocket, all of whom belong to the Twice-Belted Goldsmiths Clan of Mount Lesser Smoked Head.