Water Magic
This article refers to the secondary skill. For the school of magic, see School of Water Magic.
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.
Classes unable to learn Water Magic skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with Basic Water Magic as a starting skill:
- Ciele the Elementalist
- Gelare the Elementalist
- Casmetra the Navigator
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 4 |
Castle | Cleric | 4 |
Rampart | Ranger | 3 |
Rampart | Druid | 4 |
Tower | Alchemist | 2 |
Tower | Wizard | 3 |
Inferno | Demoniac | 1 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 3 |
Necropolis | Necromancer | 3 |
Dungeon | Overlord | 0 (impossible) |
Dungeon | Warlock | 2 |
Stronghold | Barbarian | 0 (impossible) |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 2 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 6 (highest) |
Cove | Captain | 2 |
Cove | Navigator | 9 (highest) |
Factory | Mercenary | 0 (impossible) |
Factory | Artificer | 3 |
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