Blind
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Blind | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Blind is a 2nd level spell in the School of Fire Magic. It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn already passed, it will take its turn to act immediately.
As Blind is one of the mind spells, all creatures immune to mind spells are also ineligible as a target of Blind spell. This includes undead, elementals, golems, Giants and Titan. Additionally, Efreeti and Efreet Sultans, Firebirds and Phoenixes, and already blind Troglodytes and Infernal troglodytes are also immune to Blind.
Artifacts rendering your units immune to Blind:
Units capable of casting blind(after attacking):
Discussion
Blind is arguably on of the strongest spells in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert Slow. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.
Blind also works really well with Resurrection. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.
Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded (note that a hero can still retreat if they have a war machine and the relevant secondary skill).
The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the Orb of Vulnerability, you can cast blind on any creature, even Black Dragons!