Dispel
Dispel | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However it can remove all other spells including Anti-Magic. Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.
Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes magical terrain).
Heroes with Dispel as a starting spell:
Artifacts that render units immune to Dispel:
Units capable of casting this spell: