Resurrection

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School: Earth Magic
Level: 4th
Cost: 20/16
Duration: combat/permanent
Basic Effect
Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
 
Advanced Effect
Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
 
Expert Effect
Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss 20
* Without Library

It resurrects dead creatures of the target allied stack.

If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an Azure Dragon with 1000 hit points.

If a stack is affected by Ghost Dragons' aging or Wyvern Monarchs' poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):

  • 8 Nagas which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.
  • 51 Pikemen which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.

Inversely, if a stack if affected by health-increasing artifacts such as the Ring of Life, Ring of Vitality, Vial of Lifeblood, or their combination the Elixir of Life, they will be resurrected slower.

With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.

Heroes starting with Resurrection:

Heroes specialising in Resurrection:

Creatures immune to Resurrection:

Creatures capable of casting Resurrection:

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See also: