Learning

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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Learning
Basic Learning: increases a hero's earned experience by 5%.
Advanced Learning: increases a hero's earned experience by 10%.
Expert Learning: increases a hero's earned experience by 15%.

Heroes with Learning as a starting skill:

Heroes with Learning as a specialty and a starting skill:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   4
Rampart  Ranger   4
Rampart  Druid   4
Tower  Alchemist  10 (highest)
Tower  Wizard   4
Inferno  Demoniac   4
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   4
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   4
Stronghold  Battle Mage   4
Fortress  Beastmaster   4
Fortress  Witch   4
Conflux  Planeswalker   8
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2 (lowest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   4


User commentary

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Some may find the information in this section subjective or irrelevant.

Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss Horn of the Abyss's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.

A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.


See also: