Slayer

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Slayer
School: Fire Magic
Level: 4th
Cost: 16/12
Duration: 1 rnd/sp
Basic Effect
Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, firebirds, haspids, and couatls Horn of the Abyss, and firebirds Shadow of Death.
 
Advanced Effect
Same as basic effect, except the attack bonus also affects devils and angels.
 
Expert Effect
Same as advanced effect, except the attack bonus also affects giants and dreadnoughts Horn of the Abyss Shadow of Death.
 
Probability of occurrence (%):
Castle 10
Rampart 10
Tower 16 (10*)
Inferno 10
Necropolis 10
Dungeon 10
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss 10
* Without Library

It grants the target troop a fixed +8 attack bonus against the specified lvl 7 units, depending on the level of expertise in fire magic.

This spell is the strongest attack-increasing effect in game, except possibly Frenzy but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.

Heroes starting with Slayer:

Heroes specialising in Slayer:

Creatures immune to Slayer:

Note that this immunity means that they cannot have the spell cast on them. It is not a protection against the attack bonus from the spell cast on a creature attacking them.

Creatures capable of casting Slayer:

Trivia

To make this work, the game uses a hidden creature ability called King.

User Commentary

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Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers.

Against "valid" targets Slayer is slightly stronger than Bloodlust/Precision, as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast.

Being 4th level spell, unlike most buffs it can be cast on Green Dragons and Red Dragons.

Fire Magic skill increases Slayer's potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, Hydras and Behemoths. On Advanced level Angels and Devils are also included. Finally with Expert Fire Magic Giants/Titans also suffer increased attacker's strength.

It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE Berserk anyway to use your enemies' own strength against them or Blinding them one by one.


See also:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Behemoth
17
17
30–50
160
6
Move
Ground
Size
2
Growth
1
3162
3162
Cost

1500

Ignores 40% of enemy Defense skill.
Ancient Behemoth
19
19
30–50
300
9
Move
Ground
Size
2
Growth
1
6168
5397
Cost

3000

1

Ignores 80% of enemy Defense skill.
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost

4500

2

Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.
Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost

2000

1

Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2

Green Dragon
18
18
40–50
180
10
Move
Flying
Size
2
Growth
1
4872
3654
Cost

2400

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Gold Dragon
27
27
40–50
250
16
Move
Flying
Size
2
Growth
1
8613
6220
Cost

4000

2

Dragon. Flies. Breath attack. Immune to spells level 1–4.
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2