Armageddon
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School:
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fire magic
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Level:
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4
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Cost:
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24
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Duration:
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instant
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Basic effect
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All Battlefield Area spell, 80+ (0.6x (30) + 50 dmg each power point) points of damage.
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Advanced effect
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All Battlefield Area spell, 110+ (1.2x (60) + 50 dmg each power point) points of damage.
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Expert effect
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All Battlefield Area spell, 170+ (2.4x (120)+ 50 dmg each power point) points of damage.
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Probability of occurrence (%):
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Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops, except for immunities to fire spells or spells.
Creature specialities still apply, which means that for example black dragons or efreet sultans as well as Phoenixes do not suffer any damage.
Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than shackles of war.
Chaos cities have black dragons and Inferno Cities have efreet sultans, Conflux Cities have Firebirds all of which apart have either fire or magic immunity (and are thus immune to this spell and not hit by friendly fire that way), also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and having no other, possibly damageable units (which is called the Dragogeddon tactic).
Units immune to its effects:
See also