Anti-Magic
Anti-Magic | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 15/12 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Anti-Magic is a 3rd level spell in the School of Earth Magic. It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). Only spell powerful enough to pierce through anti-magic spell's protection is dispel.
Master genies are known to cast anti-magic from time to time.
Units immune to Anti-Magic:
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Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is blind. However, the downside for anti-magic is, that you can not cast resurrection (or animate dead) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects. |