Blind: Difference between revisions

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== Discussion ==
== Discussion ==
Blind is arguably on of the strongest spells in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert [[Slow]]. A hero with sufficient spell power and knowledge can take down army's many times the size of their own.  First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] secondary skill may offer enemy hero a chance to escape.


Blind also works really well with [[Resurrection]]. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.
The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune, e.g. [[Black Dragon]]s.
 
Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded (note that a hero can still retreat if they have a [[war machine]] and the relevant secondary skill).
 
The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the [[Orb of Vulnerability]], you can cast blind on any creature, even [[Black Dragon]]s!


== See also ==
== See also ==

Revision as of 09:34, 19 February 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School:  Fire Magic
Level:  2nd
Cost:  10
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Same as basic effect, except that deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Blind is a 2nd level spell in the School of Fire Magic. It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn already passed, it will take its turn to act immediately.

As Blind is one of the mind spells, all creatures immune to mind spells are also ineligible as a target of Blind spell. This includes undead, elementals, golems, Giants and Titan. Additionally, Efreeti and Efreet Sultans, Firebirds and Phoenixes, and already blind Troglodytes and Infernal troglodytes are also immune to Blind.

Artifacts rendering your units immune to Blind:

Units capable of casting blind(after attacking):

Discussion

Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery secondary skill may offer enemy hero a chance to escape.

The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune, e.g. Black Dragons.

See also