Blind

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School:  Fire Magic
Level:  2
Cost:  10
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Same as basic effect, except that deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Blind is a 2 level spell in the School of Fire Magic. Blindness causes the creature stack to completely lose its turn to act on combat round. This means, that the creature is unable to move, attack or use any possible active special abilities. Blind can be removed with Cure and Dispel spells. Additionally, Blind is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have its turn when it would normally have its turn according to Speed. If when it should have taken its turn has already passed, it will have its turn immediately.

As Blind is one of the mind spells, undead, elementals and golems are immune to it. Additionally, Titans have immunity to mind spell which makes them unviable target for Blind. Additionally, Efreeti and Efreet Sultans, Firebirds and Phoenixes, and already blind Troglodytes and Infernal troglodytes are immune to Blind.

Artifacts rendering your units immune to Blind:

Units capable of casting blind(after attacking):

Discussion

Blind is arguably on of the strongest spells in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert Slow. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.

Blind also works really well with Resurrection. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.

Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded (note that a hero can still retreat if they have a war machine and the relevant secondary skill).

The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the Orb of Vulnerability, you can cast blind on any creature, even Black Dragons!

See also