Difference between revisions of "Necromancy"

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  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.
 
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.
 
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.
 
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s (while it's strongly undesirable).
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}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).
  
 
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}
 
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}
  
 
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.
 
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.
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'''Heroes with Necromancy as a starting skill:'''
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* All [[Death Knight]]s.
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* All [[Necromancer]]s.
  
 
'''Heroes with a specialty in Necromancy:'''
 
'''Heroes with a specialty in Necromancy:'''
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'''Skill affecting factors:'''
 
'''Skill affecting factors:'''
* {{an|Amulet of the Undertaker}} – Artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
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* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
* {{an|Vampire's Cowl}} – Artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
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* {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
* {{an|Dead Man's Boots}} – Artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
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* {{an|Dead Man's Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
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* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
* [[Soul prison]] – Structure increases Necromancy skill +20 %  
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* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]])
  
 
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
 
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
  
 
== How it works ==
 
== How it works ==
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised, thus it's strongly recommended to keep an empty slot prior to the battle, or have at least one Skeleton/Skeleton Warriors stack.
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All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.
  
 
The number of skeletons brought back at the end of the combat depends on three main factors:  
 
The number of skeletons brought back at the end of the combat depends on three main factors:  
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# Level of Necromancy skill
 
# Level of Necromancy skill
  
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed. Note that each stack is counted individually, not the overall number of killed creatures!
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First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded down. In addition, one creature is always received from the combat where the winning hero has Necromancy skill of any level and at least one creature is killed.
  
 
The health of the enemy creature killed affects the efficiency that it is revived as per table:
 
The health of the enemy creature killed affects the efficiency that it is revived as per table:
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6 hp or higher = 100% efficiency<br>
 
6 hp or higher = 100% efficiency<br>
  
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
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So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained.
  
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.
+
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).
  
 
== Chance to get ==
 
== Chance to get ==

Revision as of 19:42, 4 May 2021

Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
Necromancy
Basic Necromancy.png Basic Necromancy: 10% of enemy creatures killed are resurrected (5% in HotAHorn of the Abyss.
Advanced Necromancy.png Advanced Necromancy: 20% of enemy creatures killed are resurrected (10% in HotAHorn of the Abyss.
Expert Necromancy.png Expert Necromancy: 30% of enemy creatures killed are resurrected (15% in HotAHorn of the Abyss.

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from Scholars, Pandora's Boxes, Events or Witch Huts (unavailable by default).

In Horn of the Abyss, the skill percentages are decreased to 5%, 10% and 15%. Horn of the Abyss

Bug: AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In Horn of the Abyss Horn of the Abyss this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.

Heroes with Necromancy as a starting skill:

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.

How it works

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army has no empty slots available and no Skeletons, but includes Skeleton Warriors, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules in Shadow of Death are applied to every killed stack individually (in Horn of the Abyss Horn of the Abyss the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded down. In addition, one creature is always received from the combat where the winning hero has Necromancy skill of any level and at least one creature is killed.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained.

Additionally, with Cloak of the Undead King the same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   0
Town portrait Castle small.gif Castle  Cleric   0
Town portrait Rampart small.gif Rampart  Ranger   0
Town portrait Rampart small.gif Rampart  Druid   0
Town portrait Tower small.gif Tower  Alchemist   0
Town portrait Tower small.gif Tower  Wizard   0
Town portrait Inferno small.gif Inferno  Demoniac   0
Town portrait Inferno small.gif Inferno  Heretic   0
Town portrait Necropolis small.gif Necropolis  Death Knight  10
Town portrait Necropolis small.gif Necropolis  Necromancer  10
Town portrait Dungeon small.gif Dungeon  Overlord   0
Town portrait Dungeon small.gif Dungeon  Warlock   0
Town portrait Stronghold small.gif Stronghold  Barbarian   0
Town portrait Stronghold small.gif Stronghold  Battle Mage   0
Town portrait Fortress small.gif Fortress  Beastmaster   0
Town portrait Fortress small.gif Fortress  Witch   0
Town portrait Conflux small.gif Conflux  Planeswalker   0
Town portrait Conflux small.gif Conflux  Elementalist   0
Town portrait Cove small.gif Cove  Captain   0
Town portrait Cove small.gif Cove  Navigator   0

Importance

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Necromancy is the basis of Necropolis faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like Wisdom or Earth Magic is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn Animate Dead and caste it properly won't appear for every level. For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil morale, and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, and Skeletons raised by this hero will go to one of the main armies.

See also: