Alamar: Difference between revisions
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{{Dungeon heroes}}{{Hero | town = Dungeon | class = Warlock | gender = Male | race = Human | biography = Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape [[Enroth]] following Archibald's defeat. He has since taken up residence in [[Nighon]] where he secretly serves the Dungeon Overlords. | specialty = Resurrection | s_text = Casts [[Resurrection]] with increased effect, based on his level compared to the level of the target unit. | skill_1 = Basic Wisdom | skill_2 = Basic Scholar | troop_1 = Troglodyte | troop_2 = Harpy | troop_3 = Beholder | nmb_1 = 30–40 | nmb_2 = 4–6 | nmb_3 = 3–4 | spell = Resurrection | nowar = | hota_nmb_1 = 20-30 | hota_nmb_2 = 6-8 | s_hota_mp = | s_hota2_mp = 1560 }} {{fanopinion| Alamar has [[Resurrection]] as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with [[Scholar]] and [[Wisdom]], which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them. }}<!-- end of fan opinion --> {{hero 'see also'}} [[Category: Warlocks]] | {{Dungeon heroes}}{{Hero | ||
| picture = Alamar (HotA) | |||
| town = Dungeon | |||
| class = Warlock | |||
| gender = Male | |||
| race = Human | |||
| biography = Alamar served [[Archibald Ironfist]] during the [[Succession Wars]], and was barely able to escape [[Enroth (nation)|Enroth]] following [[Archibald]]'s defeat. He has since taken up residence in [[Nighon]] where he secretly serves the [[Dungeon Overlords]]. | |||
| specialty = Resurrection | |||
| s_text = Casts [[Resurrection]] with increased effect, based on his level compared to the level of the target unit. | |||
| skill_1 = Basic Wisdom | |||
| skill_2 = Basic Scholar | |||
| troop_1 = Troglodyte | |||
| troop_2 = Harpy | |||
| troop_3 = Beholder | |||
| nmb_1 = 30–40 | |||
| nmb_2 = 4–6 | |||
| nmb_3 = 3–4 | |||
| spell = Resurrection | |||
| nowar = | |||
| hota_nmb_1 = 20-30 | |||
| hota_nmb_2 = 6-8 | |||
| s_hota_mp = | |||
| s_hota2_mp = 1560 | |||
}} | |||
== Story == | |||
In [[Blood of the Dragon Father]], Alamar is imprisoned and released by [[Mutare]]. | |||
[[File:Hero Alamar (Heroes II).png]] | |||
Alamar as he appears in Heroes II. | |||
== Appearances == | |||
;[[Liberation]] | |||
:[[Tunnels and Troglodytes]] as an enemy. | |||
;[[Dragon's Blood]] | |||
:[[Blood of the Dragon Father]] in a [[prison]]. | |||
;[[Rise of the Necromancer]] | |||
:[[Finneas Vilmar]] as an enemy. | |||
;[[Horn of the Abyss (campaign)|Horn of the Abyss]] | |||
:[[All Hands on Board!]] as an enemy. | |||
{{fanopinion| | |||
Alamar has [[Resurrection]] as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with [[Scholar]] and [[Wisdom]], which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them. | |||
}}<!-- end of fan opinion --> | |||
{{hero 'see also'|top=*[[Heroes from previous games]]}} | |||
[[Category: Warlocks]] |
Latest revision as of 11:33, 6 June 2024
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Lorelei | |||||||||||
Arlach | |||||||||||
Dace | |||||||||||
Ajit | |||||||||||
Damacon | |||||||||||
Gunnar | |||||||||||
Synca | |||||||||||
Shakti | |||||||||||
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Malekith | |||||||||||
Jeddite | |||||||||||
Geon | |||||||||||
Deemer | |||||||||||
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Darkstorn | |||||||||||
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Alamar the Warlock | |||||||||||
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Basic information: | |||||||||||
Class: | Warlock | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords. | |||||||||||
Specialty: Resurrection | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Scholar | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Resurrection | |||||||||||
Starting movement points: | |||||||||||
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Alamar the Warlock is a Dungeon hero. Alamar starts with a spell book and the spell Resurrection.
Story
In Blood of the Dragon Father, Alamar is imprisoned and released by Mutare.
Alamar as he appears in Heroes II.
Appearances
- Liberation
- Tunnels and Troglodytes as an enemy.
- Dragon's Blood
- Blood of the Dragon Father in a prison.
- Rise of the Necromancer
- Finneas Vilmar as an enemy.
- Horn of the Abyss
- All Hands on Board! as an enemy.
User commentary
[Show user commentary]
[Hide user commentary]
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Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.
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