Witch: Difference between revisions
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{{Hero classes}}{{Hero class|3|3|4|1|8|2|10|3|1|3|8|7|1|4|3|4|8|6|0|2|2|0|7|2|8|1|3|8 | {{Hero classes}}{{Hero class|3|3|4|1|8|2|10|3|1|3|8|7|1|4|3|4|8|6|0|2|2|0|7|2|8|1|3|8|41=0 | ||
|0|1|2|2 | |0|1|2|2 | ||
|5|15|40|40|20|20|30|30}} | |5|15|40|40|20|20|30|30|nom=}} | ||
'''Witches''' are the magic heroes of [[Fortress]] | '''Witches''' are the magic heroes of [[Fortress]]. | ||
All | ''"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
{{sacrifice|neutral}} | |||
All witches start with the [[secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | {| cellspacing=0 | ||
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|- valign=top | |- valign=top | ||
| | | | ||
* | * {{ss|Eagle Eye}} | ||
* {{ss|Ballistics}} | |||
* {{ss|First Aid}} | |||
* {{ss|Mysticism}} | |||
* {{ss|Sorcery}} | |||
* {{ss|Wisdom}} | |||
| | | | ||
* | * {{ss|Artillery}} | ||
* {{ss|Estates}} | |||
* {{ss|Leadership}} | |||
* {{ss|Tactics}} | |||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Resistance}} | ||
* {{ss|Interference}} {{withhota}} | |||
|} | |} | ||
---- | |||
{{Hero table}} | {{Hero table}} | ||
{{ | {{Witch hero table}} | ||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Witches|*]] | [[Category: Witches|*]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:52, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Witch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Witches are the magic heroes of Fortress.
"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge." RoE manual
As they are heroes of a neutral town, they can get experience by sacrificing both artifacts and creatures on Altar of Sacrifice and in Grotto .
All witches start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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