Death Ripple: Difference between revisions

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{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0
{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0|0
  | school      = Earth Magic
  | school      = Earth Magic
  | level      = 2nd
  | level      = 2nd
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  | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''20''' + (power x 5)) damage to them.
  | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''20''' + (power x 5)) damage to them.
  | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''30''' + (power x 5)) damage to them.
  | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''30''' + (power x 5)) damage to them.
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
}} It damages all [[living]] and even [[non-living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


'''Heroes starting with Death Ripple:'''
'''Heroes starting with Death Ripple:'''
* {{Hn|Septienna|Necromancer}}
'''Heroes specialising in Death Ripple:'''
* {{Hn|Septienna|Necromancer}}
* {{Hn|Septienna|Necromancer}}
'''Creatures immune to Death Ripple:'''
'''Creatures immune to Death Ripple:'''
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In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.
}}{{end of user commentary}}
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{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__{{keywords}}
__NOTOC__

Revision as of 11:42, 2 November 2024

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death Ripple
School:  Earth Magic
Level:  2nd
Cost:  10/8
Duration:  instant
 Basic effect
Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.
 Advanced effect
Sends a wave of death across the battlefield which damages all non-undead units, dealing (20 + (power x 5)) damage to them.
 Expert effect
Sends a wave of death across the battlefield which damages all non-undead units, dealing (30 + (power x 5)) damage to them.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   0
Necropolis   95
Dungeon   0
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

It damages all living and even non-living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Heroes starting with Death Ripple:

Heroes specialising in Death Ripple:

Creatures immune to Death Ripple:

Artifacts that provide immunity to Death Ripple:

User commentary

[Show user commentary]

See also: