Anti-Magic: Difference between revisions

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  | a_effect    = Target, allied troop can only be affected by level 5 spells.
  | a_effect    = Target, allied troop can only be affected by level 5 spells.
  | e_effect    = Target, allied troop is immune to spell effects.
  | e_effect    = Target, allied troop is immune to spell effects.
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce through anti-magic spell's protection is [[dispel]].  
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). The only spell powerful enough to pierce through anti-magic spell's protection is advanced/expert [[dispel]].  


[[Master Genie]]s are known to cast anti-magic from time to time.
[[Master Genie]]s are known to cast anti-magic from time to time (about 1 in 21 casts).  


'''Creatures immune to Anti-Magic:'''
'''Creatures immune to Anti-Magic:'''
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Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.
Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.
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{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 20:55, 12 February 2025

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Anti-Magic
School: Earth Magic
Level: 3rd
Cost: 15/12
Duration: 1 rnd/sp
Basic Effect
Target, allied troop can only be affected by level 4 or 5 spells.
 
Advanced Effect
Target, allied troop can only be affected by level 5 spells.
 
Expert Effect
Target, allied troop is immune to spell effects.
 
Probability of occurrence (%):
Castle 35
Rampart 24
Tower 32 (24*)
Inferno 17
Necropolis 25
Dungeon 24
Stronghold 35
Fortress 40
Conflux 35
Cove Horn of the Abyss 30
Factory Horn of the Abyss 24
* Without Library

It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). The only spell powerful enough to pierce through anti-magic spell's protection is advanced/expert dispel.

Master Genies are known to cast anti-magic from time to time (about 1 in 21 casts).

Creatures immune to Anti-Magic:

Creatures capable of casting Anti-Magic:

User Commentary

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See also:[edit | hide]