Curse: Difference between revisions
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{{Fire spells}}{{Spell | {{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0|0 | ||
| school = | | school = Fire Magic | ||
| level = 1st | | level = 1st | ||
| cost = 6 | | cost = 6/5 | ||
| duration = 1 rnd/[[Primary skill#Power_skill|sp]] | | duration = 1 rnd/[[Primary skill#Power_skill|sp]] | ||
| b_effect = | | b_effect = Causes the selected enemy unit to inflict minimum damage when attacking. | ||
| a_effect = | | a_effect = Causes the selected enemy unit to inflict (minimum damage '''-1''') when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| e_effect = | | e_effect = Causes '''all''' enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
}} It is a [[counter]]part for the spell [[ | | no_appear = {{Town|Castle}}<br>{{Town|Rampart}} | ||
}} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1). | |||
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | |||
'''Heroes starting with Curse:''' | |||
* {{H|Aine|Wizard}} | |||
* {{H|Elleshar|Druid}} | |||
* {{H|Ingham|Cleric}} | |||
* {{H|Vidomina|Necromancer}} | |||
'''Creatures immune to Curse:''' | |||
* [[Undead]] | |||
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}} | |||
'''Creatures capable of casting Curse (after attacking):''' | |||
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}} | |||
*{{Cn|Mummy}} | |||
'''Artifacts that provide immunity to Curse:''' | |||
*{{An|Pendant of Holiness}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 12:32, 2 November 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Curse | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes starting with Curse:
Creatures immune to Curse:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Curse (after attacking):
Artifacts that provide immunity to Curse: