Blind: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0|44
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 2
  | level      = 2nd
  | cost        = 10
  | cost        = 10/8
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
  | b_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
  | a_effect    = Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
  | a_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at '''25'''% of base attack rating.
  | e_effect    = Same as basic effect, except that deactivating attack is not retaliated.
  | e_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is '''not retaliated'''.
}} Blindness causes the creature stack to completely lose its turn to act on combat round. This means, that the creature is unable to move, attack or use any possible active [[special ability|special abilities]]. Blind can be removed with [[Cure]] and [[Dispel]] spells. Additionally, Blind is removed if the creature is attacked in any way or the duration of the spell ends.
}} It is a [[mind spell]] that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with [[Cure]] and [[Dispel]], and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.


As Blind is one of the [[mind spell]]s, [[undead]], [[elemental]]s and [[golem]]s are [[spell immunity|immune]] to it. Additionally, [[Titan]]s have immunity to mind spell which makes them unviable target for Blind. Additionally, [[Efreet and Efreet Sultan|Efreeti and Efreet Sultans]], [[Firebird and Phoenix|Firebirds and Phoenixes]], and already blind [[Troglodyte and Infernal Troglodyte|Troglodytes and Infernal troglodytes]] are immune to Blind.
'''Creatures immune to Blind:'''
 
{{immune|mind=1|fire=1|spell123=1|spell1234=1|spell12345=1}}
'''Artifacts rendering your units immune to Blind:'''
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}
* [[Badge of Courage]]
* {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworm and Olgoi-Khorkhoi}}{{-wh}}
* [[Pendant of Second Sight]]
'''Creatures capable of casting Blind (after attacking):'''
 
'''Units capable of casting blind(after attacking):'''
* {{Cn|Unicorn}}
* {{Cn|Unicorn}}
* {{Cn|War Unicorn}}
* {{Cn|War Unicorn}}
'''Artifacts that provide immunity to Blind:'''
* {{An|Pendant of Second Sight}}
* {{An|Badge of Courage}} <sup>*''(not in {{hota}}{{-wh}})''</sup>
* {{An|Sleepkeeper}}{{-wh}}


== Discussion ==
{{fanopinion|
This spell is arguably the most powerful spell in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert [[Slow]]. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.
 
Blind also works really well with [[Resurrection]]. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.
 
Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded (note that a hero can still retreat if they have a [[war machine]] and the relevant secondary skill).


The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the [[Orb of Vulnerability]], you can cast blind on any creature, even [[Black Dragon]]s!
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example [[Black Dragon]]s.


==Related Topics==
=== Blind with Ballista or Arrow Towers ===
*[[Mind Spells]]
One annoying thing is that if you don't have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).
}}<!-- end of fan opinion -->


== See also ==
* [[Mind Spells]]
* [[Hindering Spells]]
* [[List of spells]]
[[Category: Spells]]
[[Category: Spells]]
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__NOTOC__

Latest revision as of 12:33, 2 November 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School:  Fire Magic
Level:  2nd
Cost:  10/8
Duration:  1 rnd/sp
 Basic effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle   25
Rampart   35
Tower   18 (13*)
Inferno   47
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   35
Conflux   37
Cove Horn of the Abyss   0
Factory Horn of the Abyss   44
* Without Library

Blind is a 2nd level spell in the School of Fire Magic. It is a mind spell that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with Cure and Dispel, and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

Creatures immune to Blind:

Creatures capable of casting Blind (after attacking):

Artifacts that provide immunity to Blind:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.

The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example Black Dragons.

Blind with Ballista or Arrow Towers

One annoying thing is that if you don't have the Artillery skill, sometimes Ballista or Arrow Towers (or Cannon in Horn of the Abyss) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like Meteor Shower which can damage both enemy troops and units of the caster).


See also[edit | hide]