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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to bring back creatures killed in combat as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. [[Death Knight]]s and [[Necromancer]]s all start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can only learn Necromancy from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).
 
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}
 
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.


'''Heroes with Necromancy as a starting skill:'''
'''Heroes with Necromancy as a starting skill:'''
All [[Death Knight]]s and [[Necromancers]] start with Basic Necromancy, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with Advanced.
* All [[Death Knight]]s.
* All [[Necromancer]]s.
 
'''Heroes with a specialty in Necromancy and starting at Advanced level:'''
* {{H2|Isra|Death Knight}}
* {{H2|Vidomina|Necromancer}}
 
'''Skill affecting factors:'''
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
* {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
* {{an|Dead Man's Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])
 
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
 
== How it works ==
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.
 
The number of skeletons brought back at the end of the combat depends on three main factors:
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Level of Necromancy skill


'''Heroes with a [[hero specialty|specialty]] in Necromancy:'''
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.


The following heroes receive a 5% per level bonus to their Necromancy skill:
The health of the enemy creature killed affects the efficiency that it is revived as per table:
* {{Isra}}
* {{Vidomina}}


==Artifacts affecting this skill==
1 hp = 16.6% efficiency<br>
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
2 hp = 33.3%<br>
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
3 hp = 50% efficiency<br>
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
4 hp = 66.6% efficiency<br>
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>


==Buildings affecting this skill==
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).
*[[Necromancy Amplifier]]
*[[Soul prison]]


== How does it work ==
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).
All killed enemy creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and thera are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons, but only 2/3 of the usual number. If there are no available slots and no skeletons of either kind in the army, none of the killed enemy creatures are raised.


{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
== Chance to get ==
|
{{Secondary skill chance explanation}}
{| cellspacing=0
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}
| colspan=2 | '''Example of Necromancy level calculation:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}<!--
|-
|
{| cellspacing=0
| colspan=2 | '''Example of Skeletons brought back:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|             style="border-top: 1px solid black" | {{-}}= 55%
|}
!-->
|}The number of skeletons brought back at the end of the combat depends on three main factors:
# Level of Necromancy skill
# Number of creatures in killed stacks
# Amount of health of killed stacks.


First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and structures to have Necromancy skill above 100%, in combat it is considered less than or equal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures slain in combat. And finally, the total health of received Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
{{user commentary|
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won't appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.


These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculating the number of Skeletons received from a battle, the factor two becomes determining when the creatures in the stack have a good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeletons, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undead brought back.
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.


== Discussion ==
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
}}{{end of user commentary}}


== Horn of the Abyss ==
{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}}
Necromancy raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. You can read more [[Horn_of_the_Abyss_(Documentation)#Necropolis|here]].
 
== External links ==
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Latest revision as of 18:26, 19 October 2024

Secondary skills
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 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
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Necromancy
Basic Necromancy: 10% of enemy creatures killed are resurrected (5% in HotAHorn of the Abyss.
Advanced Necromancy: 20% of enemy creatures killed are resurrected (10% in HotAHorn of the Abyss.
Expert Necromancy: 30% of enemy creatures killed are resurrected (15% in HotAHorn of the Abyss.

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from Scholars, Pandora's Boxes, Events or Witch Huts (unavailable by default).

In Horn of the Abyss, the skill percentages are decreased to 5%, 10% and 15%. Horn of the Abyss

Bug: AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In Horn of the Abyss Horn of the Abyss this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.

Heroes with Necromancy as a starting skill:

Heroes with a specialty in Necromancy and starting at Advanced level:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.

How it works[edit | hide | hide all]

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army has no empty slots available and no Skeletons, but includes Skeleton Warriors, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in Shadow of Death are applied to every killed stack individually (in Horn of the Abyss Horn of the Abyss the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).

Additionally, with Cloak of the Undead King the same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   0
Castle  Cleric   0
Rampart  Ranger   0
Rampart  Druid   0
Tower  Alchemist   0
Tower  Wizard   0
Inferno  Demoniac   0
Inferno  Heretic   0
Necropolis  Death Knight  10
Necropolis  Necromancer  10
Dungeon  Overlord   0
Dungeon  Warlock   0
Stronghold  Barbarian   0
Stronghold  Battle Mage   0
Fortress  Beastmaster   0
Fortress  Witch   0
Conflux  Planeswalker   0
Conflux  Elementalist   0
Cove Horn of the Abyss     Captain   0
Cove Horn of the Abyss     Navigator   0
Factory Horn of the Abyss     Mercenary   0
Factory Horn of the Abyss     Artificer   0


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Necromancy is the basis of Necropolis faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like Wisdom or Earth Magic is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn Animate Dead and cast it properly won't appear for every level. However, if your hero wears Cloak of the Undead King, expert Necromancy is exactly what you need, as rising Liches, the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.

For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil morale, and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.

Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).


See also: