Blind: Difference between revisions
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{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37 | {{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0|44|13 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 10 | | cost = 10/8 | ||
| duration = 1 rnd/sp | | duration = 1 rnd/sp | ||
| b_effect = | | b_effect = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating. | ||
| a_effect = | | a_effect = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at {{gt|25%}} of base attack rating. | ||
| e_effect = | | e_effect = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is {{gt|not retaliated}}. | ||
}} It makes the blinded creature stack immobile and completely lose its turn to act | }} It is a [[mind spell]] that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with [[Cure]] and [[Dispel]], and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately. | ||
'''Creatures immune to Blind:''' | |||
{{immune|mind=1|fire=1|spell123=1|spell1234=1|spell12345=1}} | |||
* {{Cnu|Troglodyte|Infernal Troglodyte|name=Troglodytes and Infernal Troglodytes}} | |||
<ul class="onlyhota"><li>{{Cnu|Sandworm|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhois}}{{-wh}}</li></ul> | |||
'''Creatures capable of casting Blind (after attacking):''' | |||
* {{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} | |||
'''Artifacts that provide immunity to Blind:''' | |||
* {{An|Pendant of Second Sight}} | |||
<ul class="onlysod"><li>{{An|Badge of Courage}}</li></ul> | |||
<ul class="onlyhota"><li>{{An|Sleepkeeper}}{{-wh}}</li></ul> | |||
' | {{fanopinion| | ||
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine|War Machines]], which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape. | |||
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example [[Black Dragon|Black Dragons]]. | |||
=== Blind with Ballista or Arrow Towers === | |||
One annoying thing is that if you don't have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster). | |||
}}<!-- end of fan opinion --> | |||
== See also == | == See also == | ||
* [[Mind Spells]] | * [[Mind Spells]] | ||
* [[Hindering Spells]] | * [[Hindering Spells]] | ||
* [[List of spells]] | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 15:38, 9 January 2026
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Blind | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 2nd | |
| Cost: | 10/8 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating. | ||
| Advanced Effect | ||
| Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 25% of base attack rating. | ||
| Expert Effect | ||
| Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is not retaliated. | ||
| Probability of occurrence (%): | ||
| 25 | ||
| 35 | ||
| 18 (13*) | ||
| 47 | ||
| 24 | ||
| 25 | ||
| 25 | ||
| 35 | ||
| 37 | ||
| 0 | ||
| 44 | ||
| 13 | ||
| * Without Library | ||
It is a mind spell that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with Cure and Dispel, and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.
Creatures immune to Blind:
Creatures capable of casting Blind (after attacking):
Artifacts that provide immunity to Blind:
User Commentary
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example Black Dragons.
Blind with Ballista or Arrow Towers
One annoying thing is that if you don't have the Artillery skill, sometimes Ballista or Arrow Towers (or Cannon in Horn of the Abyss) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like Meteor Shower which can damage both enemy troops and units of the caster).

