Leadership: Difference between revisions
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}} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army. | }} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army. | ||
'''Classes unable to learn {{PAGENAME}} skill:''' | |||
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (if allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).'' | |||
* All [[Knight | * [[File:Death Knight portrait.gif]] [[Death Knight]]s | ||
* {{H2|Ajit|Overlord}} | * [[File:Necromancer portrait.gif]] [[Necromancer]]s | ||
* {{H2|Drakon|Beastmaster}} | |||
* {{H2|Gelu|Ranger}} | ''' Heroes with Basic Leadership as a starting skill: ''' | ||
* {{H2|Lorelei|Overlord}} | * [[File:Knight portrait.gif]] All [[Knight]]s start with Basic Leadership (except [[Sir Mullich]], who starts with Advanced Leadership) | ||
* {{H2|Mephala|Ranger}} | * {{H2|Ajit|Overlord}} | ||
* {{H2|Ryland|Ranger}} | * {{H2|Drakon|Beastmaster}} | ||
* {{H2|Synca|Overlord}} | * {{H2|Gelu|Ranger}} {{withmaped}} | ||
* {{H2|Vey|Battle Mage}} | * {{H2|Lorelei|Overlord}} | ||
* {{H2|Xarfax|Heretic}} | * {{H2|Mephala|Ranger}} | ||
* {{H2|Xeron|Demoniac}} | * {{H2|Ryland|Ranger}} | ||
* {{H2|Derek|Captain}} - | * {{H2|Synca|Overlord}} | ||
* {{H2|Vey|Battle Mage}} | |||
* {{H2|Xarfax|Heretic}} | |||
* {{H2|Xeron|Demoniac}} {{withmaped}} | |||
* {{H2|Derek|Captain}}{{-wh}} | |||
* {{H2|Henrietta|Mercenary}}{{-wh}} | |||
* {{H2|Melchior|Mercenary}}{{-wh}} | |||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2}} | {{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2| 5| 2}} | ||
== Artifacts == | |||
[[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed: | |||
{| | |||
|''You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass on the <artifact name> to the first true leader he meets.'' | |||
|} | |} | ||
{{user commentary| | |||
{{ | Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is [[Conflux]] as [[Elementals]] are immune to morale. | ||
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership | |||
Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps). | |||
== Things that ruin Leadership == | === Things that ruin Leadership === | ||
* [[Spirit of Oppression]] | * [[Spirit of Oppression]] | ||
* [[Pendant of Courage]] | * [[Pendant of Courage]] | ||
* Having [[Undead]], [[Elemental]] | * Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army | ||
}}{{end of user commentary}} | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
{{morale navigational box}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:28, 17 June 2024
Leadership | ||
Basic Leadership: increases your hero's troops' morale by 1. | ||
Advanced Leadership: increases your hero's troops' morale by 2. | ||
Expert Leadership: increases your hero's troops' morale by 3. |
Leadership is a secondary skill, that increases the morale of creatures in hero's army.
Classes unable to learn Leadership skill:
(They can only acquire the skill from Scholars, Witch Huts (if allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes).
Heroes with Basic Leadership as a starting skill:
- All Knights start with Basic Leadership (except Sir Mullich, who starts with Advanced Leadership)
- Ajit the Overlord
- Drakon the Beastmaster
- Gelu the Ranger
- Lorelei the Overlord
- Mephala the Ranger
- Ryland the Ranger
- Synca the Overlord
- Vey the Battle Mage
- Xarfax the Heretic
- Xeron the Demoniac
- Derek the Captain
- Henrietta the Mercenary
- Melchior the Mercenary
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 10 (highest) |
Castle | Cleric | 2 |
Rampart | Ranger | 6 |
Rampart | Druid | 2 |
Tower | Alchemist | 3 |
Tower | Wizard | 4 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 0 (impossible) |
Necropolis | Necromancer | 0 (impossible) |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 3 |
Stronghold | Barbarian | 5 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 1 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 3 |
Cove | Captain | 6 |
Cove | Navigator | 2 |
Factory | Mercenary | 5 |
Factory | Artificer | 2 |
Artifacts[edit | hide]
Artifacts on the adventure map may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:
You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass on the <artifact name> to the first true leader he meets. |
User commentary
[Show user commentary]
[Hide user commentary]
|
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is Conflux as Elementals are immune to morale. Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps). Things that ruin Leadership
|