Death Knight: Difference between revisions
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{{Hero classes}}{{Hero class|2|5|5|5|7|2|4|4|0|1|0|5|0|4|5|1|4|8|10|7|4|5|2|4|4|5|3|6|41=5 | |||
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|30|25|20|25|25|25|25|25|fhc=[[File: Female {{PAGENAME}} on battlefield (HotA).gif|Female {{PAGENAME}}]]|frc=[[File: Female Necromancer on battlefield.gif|Female {{PAGENAME}}]]}} | |||
'''Death Knights''' are the might heroes of [[Necropolis]]. | |||
''"Death Knights are [[Knight|knights]] resurrected as [[Lich and Power Lich|liches]]. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | |||
Death Knights are one of the two might classes that start with a [[Spell Book]], the other being [[Alchemist]]s. | |||
{{sacrifice|evil}} | |||
All Death Knights start with the secondary skill [[Necromancy]]. They cannot learn [[Leadership]], [[Estates]] or [[First Aid]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | |||
! style="padding-left:5px; padding-right:5px" | Most likely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Cannot learn: | |||
|- valign=top | |||
| | |||
* {{ss|Necromancy}} | |||
* {{ss|Navigation}} | |||
| | |||
* {{ss|Fire Magic}} | |||
* {{ss|Luck}} | |||
| | |||
* {{ss|Estates}} | |||
* {{ss|First Aid}} | |||
* {{ss|Leadership}} | |||
|} | |||
---- | |||
{{Hero table}} | |||
{{Death Knight hero table}} | |||
|} | |||
{{hero class 'see also'}} | |||
[[Category: Death Knights|*]] | |||
__NOTOC__ |
Latest revision as of 13:49, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Death Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Death Knights are the might heroes of Necropolis.
"Death Knights are knights resurrected as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic." RoE manual
Death Knights are one of the two might classes that start with a Spell Book, the other being Alchemists.
As they are heroes of a evil town, they can get experience by sacrificing only creatures on Altar of Sacrifice and in Grotto .
All Death Knights start with the secondary skill Necromancy. They cannot learn Leadership, Estates or First Aid, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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