Alamar: Difference between revisions

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Line 13: Line 13:
  | troop_2    = Harpy
  | troop_2    = Harpy
  | troop_3    = Beholder
  | troop_3    = Beholder
  | nmb_1      = 30–40
  | nmb_1      = {{swh|20-30|30–40}}
  | nmb_2      = 4–6
  | nmb_2      = {{swh|6-8|4-6}}
  | nmb_3      = 3–4
  | nmb_3      = 3–4
  | spell      = Resurrection
  | spell      = Resurrection
  | nowar      =  
  | nowar      =  
| hota_nmb_1 = 20-30
| hota_nmb_2 = 6-8
  | s_hota_mp  =
  | s_hota_mp  =
  | s_hota2_mp = 1560
  | s_hota2_mp = 1560

Revision as of 15:40, 5 December 2024

Dungeon
Overlords
LoreleiLoreleiLoreleiLorelei Lorelei
ArlachArlachArlachArlach Arlach
DaceDaceDaceDace Dace
AjitAjitAjitAjit Ajit
DamaconDamaconDamaconDamacon Damacon
GunnarGunnarGunnarGunnar Gunnar
SyncaSyncaSyncaSynca Synca
ShaktiShaktiShaktiShakti Shakti
MutareMutareMutareMutare Mutare Armageddon's Blade Map Editor
Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Armageddon's Blade Map Editor
Warlocks
AlamarAlamarAlamarAlamar Alamar
JaegarJaegarJaegarJaegar Jaegar
MalekithMalekithMalekithMalekith Malekith
JedditeJedditeJedditeJeddite Jeddite
GeonGeonGeonGeon Geon
DeemerDeemerDeemerDeemer Deemer
SephinrothSephinrothSephinrothSephinroth Sephinroth
DarkstornDarkstornDarkstornDarkstorn Darkstorn
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Factory
Alamar the Warlock
Basic Information:
AlamarAlamar Class: Warlock
Gender: Male
Race: Human
Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords.
Specialty: Resurrection
Specialty ResurrectionSpecialty Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit.
Level:
  Level  
Primary Skills:
Attack 0 Defense 0 Spell Power 3 Knowledge 2
Secondary Skills:
Wisdom Basic Wisdom
Scholar Basic Scholar
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Troops:
TroglodyteTroglodyte Troglodyte 20-30 Horn of the Abyss30–40 Shadow of Death Always
HarpyHarpy Harpy 6-8 Horn of the Abyss4-6 Shadow of Death Always Horn of the Abyss88% Shadow of Death
BeholderBeholder Beholder 3–4 Always Horn of the Abyss25% Shadow of Death
[[File:Mini Portrait {{{troop_4}}} (HotA).png|{{{troop_4}}}|link={{{troop_4}}}]][[File:Mini Portrait {{{troop_4}}}.png|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File:Mini Portrait {{{troop_5}}} (HotA).png|{{{troop_5}}}|link={{{troop_5}}}]][[File:Mini Portrait {{{troop_5}}}.png|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File:Mini Portrait {{{troop_6}}} (HotA).png|{{{troop_6}}}|link={{{troop_6}}}]][[File:Mini Portrait {{{troop_6}}}.png|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File:Mini Portrait {{{troop_7}}} (HotA).png|{{{troop_7}}}|link={{{troop_7}}}]][[File:Mini Portrait {{{troop_7}}}.png|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Spell:
Resurrection Resurrection
War Machine:
[[File:Mini Portrait .png link=]][[File:Mini Portrait .png link=]] [[|]] Always Horn of the Abyss88% Shadow of Death
Starting Movement Points:

Story

In Blood of the Dragon Father, Alamar is imprisoned and released by Mutare.

Alamar as he appears in Heroes II.

Appearances

Liberation
Tunnels and Troglodytes as an enemy.
Dragon's Blood
Blood of the Dragon Father in a prison.
Rise of the Necromancer
Finneas Vilmar as an enemy.
Horn of the Abyss
All Hands on Board! as an enemy.

User Commentary

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Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.



See Also: