Land Mine: Difference between revisions
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{{Fire spells}}{{ | {{Fire spells}}{{Spell | ||
| school = Fire Magic | |||
| level = 3rd | |||
| cost = 18 | |||
| duration = Until touched | |||
| b_effect = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible. | |||
| a_effect = Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50). | |||
| e_effect = Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100). | |||
}} | |||
Produces a number of land mines at random locations. Unless the enemy has units who fight on their [[Native Terrain]], they will take damage when walking over them. | Produces a number of land mines at random locations. Unless the enemy has units who fight on their [[Native Terrain]], they will take damage when walking over them. | ||
==Units immune to its effects== | ==Units immune to its effects== |
Revision as of 06:16, 21 March 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Land Mine | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18 | ||||||||||||||||||||||||
Duration: | Until touched | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Land Mine is a 3rd level spell in the School of Fire Magic.
Produces a number of land mines at random locations. Unless the enemy has units who fight on their Native Terrain, they will take damage when walking over them.