Fireball: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|
  | school      = fire magic
  | school      = Fire Magic
  | level      = 3
  | level      = 3
  | cost        = 15
  | cost        = 15

Revision as of 05:46, 1 November 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fireball
School:  Fire Magic
Level:  3
Cost:  15
Duration:  instant
 Basic effect
Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.
 Advanced effect
Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.
 Expert effect
Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.
 Probability of occurrence (%):
Castle   24
Rampart   24
Tower   32 (24*)
Inferno   90
Necropolis   35
Dungeon   44
Stronghold   35
Fortress   9
Conflux   35
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Fireball is a 3 level spell in the School of Fire Magic.

Stacks in target hex and it's surrounding hexes take damage

Units immune to its effects

Units extra vulnerable to its effects

Units capable of casting Fireball

  • Magogs (sort of: It doesn't count as a fire spell and therefore bypasses immunities/vulnerability)
  • Faerie Dragons

Heroes that specialize in Fireball

Comments

Most useful for destroying Clones and damaging something else at the same time. Can also destroy your own clones.

See also