Protection from Fire: Difference between revisions

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'''Units immune to its effects:'''
'''Units immune to its effects:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup>
* {{Cn|Phoenix}}
* {{Cn|Magic Elemental}}
* {{Cn|Magic Elemental}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Azure Dragon}}
* {{Cn|Azure Dragon}}



Revision as of 10:02, 25 March 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Protection from Fire
School:  Fire Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Damage from fire magic spells is reduced by 30% for target, allied troop.
 Advanced effect
Damage from fire magic spells is reduced by 50% for target, allied troop.
 Expert effect
Damage from fire magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Protection from Fire is a 1st level spell in the School of Fire Magic. It reduces damage from fire spells for target allied troop.

Heroes starting with Protection From Fire:

Units immune to its effects:

Units capable of casting Protection from Fire:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.