Tactics: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
'''Overview'''
'''Overview'''
* The battlefield is 15 hexes wide (and 11 high).
* The battlefield is 15 hexes wide (and 11 high).
* Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the other side in one turn. Apart from (upgraded) Dragons, only the following creatures can do this: [[Phoenix]], [[Archangel]], [[Arch Devil]], [[Firebird]], [[Efreet Sultan]], [[Dragon Fly]]. [[Silver Pegasi]] are 2-wide and have Speed 12 so they can attack immediately as well. [[Angels]] are able to attack if the creature on the other side is 2-wide. [[Scorpicore]]s, [[Red Dragon]]s, [[Thunderbird]]s and [[Wyvern Monarch]]s are 2-wide and have 11 Speed. They can thus reach the other side if the creature is also 2-wide.
* Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the other side in one turn. Apart from (upgraded) Dragons, only the following creatures can do this: [[Phoenix]], [[Archangel]], [[Arch Devil]], [[Firebird]], [[Efreet Sultan]], [[Dragon Fly]]. [[Silver Pegasi]] are 2-wide and have Speed 12 so they can attack immediately as well. [[Angels]] with Speed 12 are able to attack if the creature on the other side is 2-wide. [[Scorpicore]]s, [[Red Dragon]]s, [[Thunderbird]]s and [[Wyvern Monarch]]s are 2-wide and have 11 Speed. They can thus reach the other side if the creature is also 2-wide.
* With Expert Tactics, the distance is reduced to  
* With Expert Tactics, the distance is reduced to  



Revision as of 18:09, 20 June 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Tactics
Basic Tactics: allows you to rearrange your troops just before combat, within 3 hex rows of the commanding hero.
Advanced Tactics: allows you to rearrange your troops just before combat, within 5 hex rows of the commanding hero.
Expert Tactics: allows you to rearrange your troops just before combat, within 7 hex rows of the commanding hero.

Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.

Overview

  • The battlefield is 15 hexes wide (and 11 high).
  • Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the other side in one turn. Apart from (upgraded) Dragons, only the following creatures can do this: Phoenix, Archangel, Arch Devil, Firebird, Efreet Sultan, Dragon Fly. Silver Pegasi are 2-wide and have Speed 12 so they can attack immediately as well. Angels with Speed 12 are able to attack if the creature on the other side is 2-wide. Scorpicores, Red Dragons, Thunderbirds and Wyvern Monarchs are 2-wide and have 11 Speed. They can thus reach the other side if the creature is also 2-wide.
  • With Expert Tactics, the distance is reduced to

Heroes with Tactics as a starting skill:

Town Class Chance to learn
Castle  Knight   7
Castle  Cleric   2
Rampart  Ranger   5
Rampart  Druid   1 (lowest)
Tower  Alchemist   4
Tower  Wizard   1 (lowest)
Inferno  Demoniac   6
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   2
Dungeon  Overlord  10 (highest)
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian   8
Stronghold  Battle Mage   5
Fortress  Beastmaster   6
Fortress  Witch   1 (lowest)
Conflux  Planeswalker   8
Conflux  Elementalist   1 (lowest)
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: