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J R rates this town's music 5/5 and recommends listening from start to finish. | J R rates this town's music 5/5 and recommends listening from start to finish. | ||
== | {{Town creatures | ||
| town = Fortress | |||
| lvl_1 = Gnoll | |||
| lvl_1A = Gnoll marauder | |||
| lvl_2 = Lizardman | |||
| lvl_2A = Lizard warrior | |||
| lvl_3 = Serpent fly | |||
| lvl_3A = Dragonfly | |||
| lvl_4 = Basilisk | |||
| lvl_4A = Greater basilisk | |||
| lvl_5 = Gorgon | |||
| lvl_5A = Mighty gorgon | |||
| lvl_6 = Wyvern | |||
| lvl_6A = Wyvern monarch | |||
| lvl_7 = Hydra | |||
| lvl_7A = Chaos hydra | |||
}} | |||
{{Towns}} | |||
[[Category: Towns]] | [[Category: Towns]] | ||
Revision as of 06:53, 21 November 2013
The fortress town is a neutral alignment town type with beastmaster and witch hero classes. Fortress towns are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.
Structures
Fortress Specific Buildings
- Blood Obelisk
- Cage of Warlords
- Captain's Quarters
- Glyphs of Fear
- Shipyard
- Carnivorous Plant (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28900 | 25500 | 91400 |
Wood | 70 | 50 | 175 |
Ore | 45 | 20 | 105 |
Crystal | 0 | 0 | 10 |
Gems | 0 | 0 | 10 |
Mercury | 7 | 12 | 29 |
Sulfur | 17 | 22 | 49 |
Troop cost/week: 26660 Gold 2 Sulfur
Units
Heroes
Magic Heroes (Witches)
The following Witches are the magic heroes of the Fortress town:
Might Heroes (Beastmasters)
The following Beastmasters are the might heroes of the Fortress town:
Strengths and Weaknesses
Strengths
- High defense (Defense themed town)
- With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
- Resilient hand-to-hand troops with excellent specials (Death Stare, Petrify, Poison)
- Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
Weaknesses
- Highest level Mage Guild is 3.
- Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
- With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.
Additional Information
Alignment: Neutral
J R rates this town's music 5/5 and recommends listening from start to finish.
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |