Sacrifice: Difference between revisions
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| a_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life. | | a_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life. | ||
| e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life. | | e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life. | ||
}} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons. | }} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons, i.e. without leaving a [[Corpse (combat)|corpse]] for any uses. | ||
'''Creatures immune to Sacrifice (or resurrection via Sacrifice):''' | '''Creatures immune to Sacrifice (or resurrection via Sacrifice):''' |
Revision as of 12:27, 9 January 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Sacrifice | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25/20 | ||||||||||||||||||||||||
Duration: | permanent | ||||||||||||||||||||||||
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Sacrifice is a 5th level spell in the School of Fire Magic. The spell destroys (sacrifices) the target living troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the Resurrection spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be resurrected or summoned as Demons, i.e. without leaving a corpse for any uses.
Creatures immune to Sacrifice (or resurrection via Sacrifice):
- Undead
- Golems
- Elementals
- Mechanicals
- Stone and Obsidian Gargoyles
- Gold Dragon *can be sacrificed but not resurrected NOTE: In HotA , Gold Dragons can be resurrected with Sacrifice as both parts of the spell are now considered level 5.
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
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Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. |