Deyja Moors: Difference between revisions
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{{locations|Deyja}}<span style="float:right">__TOC__</span> | {{locations|Deyja}}<span style="float:right">__TOC__</span> | ||
[[File: Deyja - Deyja Moors.png|200px|left]] | [[File: Deyja - Deyja Moors.png|200px|left]] | ||
A region spanning much of [[Deyja]]. Featured in {{mm7}}. | A region spanning much of [[Deyja]]. Featured in {{mm7}}. {{hv|Harpies|HarpyHarpyHag}} and the [[undead]] prowl the '''Deyja Moors'''. It is also populated by {{hv|goblin|GoblinHobgoblin|text=goblins}}, who are a majority among Deyja's living citizens. | ||
This name is also used for the western part of Deyja on the {{wh}}{{hota}} campaign map of [[Antagarich]]. | This name is also used for the western part of Deyja on the {{wh}}{{hota}} campaign map of [[Antagarich]]. | ||
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== Locations == | == Locations == | ||
'''NOTE''': All directly featured in {{mm7}}. | '''NOTE''': All directly featured in {{mm7}}. | ||
* Hall of the Pit: The dungeon that serves as the Pit's entrance. Visitors are greeted by a frightening spectacle of shadowy claws and twisted demonic figures that beckons them inside the Hall, and can faintly hear a woman singing in the distance. Located in northern Deyja, near the shore of the lake that separates this land from [[AvLee]]. Guarded by | * Hall of the Pit: The dungeon that serves as the Pit's entrance. Visitors are greeted by a frightening spectacle of shadowy claws and twisted demonic figures that beckons them inside the Hall, and can faintly hear a woman singing in the distance. Located in northern Deyja, near the shore of the lake that separates this land from [[AvLee]]. Guarded by {{hv|gargoyle|StoneGargoyleObsidianGargoyle|text=gargoyles}}, harpies and the undead. | ||
* Watchtower VI: Part of a series of watchtowers that once guarded the Deyja's border, and the only one that survived the [[Restoration Wars]]. Located in the mountains on the southern edge of Deyja. Manned by goblins, [[necromancer]] | * Watchtower VI: Part of a series of watchtowers that once guarded the Deyja's border, and the only one that survived the [[Restoration Wars]]. Located in the mountains on the southern edge of Deyja. Manned by goblins, [[necromancer|necromancers]], {{hv|lich|LichPowerLich|text=liches}} and {{hv|earth elemental|EarthElementalMagmaElemental|text=earth elementals}}. Sabotaged by the lords of [[Harmondale]] in a mission from [[Bill Lasker]] to undermine Deyja's defenses. | ||
* William Setag's Tower: Home of William Setag, a paladin on the Path of Darkness. Highly respected in Deyja, Setag is considered by some to be the most black hearted villain alive, a title he proudly wears. He is also one of the kingdom's best agents, often scheming against [[Bracada]]. | * William Setag's Tower: Home of William Setag, a paladin on the Path of Darkness. Highly respected in Deyja, Setag is considered by some to be the most black hearted villain alive, a title he proudly wears. He is also one of the kingdom's best agents, often scheming against [[Bracada]]. | ||
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[[Category: Locations]] | [[Category: Locations]] | ||
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{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Goblin and Hobgoblin|popupid=GoblinHobgoblin}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Stone Gargoyle and Obsidian Gargoyle|popupid=StoneGargoyleObsidianGargoyle}} | |||
Revision as of 09:51, 21 August 2025
| Deyja |
|---|
| Regions: |
| Deyja Badlands |
| Deyja Moors |
| Towns: |
| The Pit |
| Other: |
| (minor places) |

A region spanning much of Deyja. Featured in Might and Magic VII: For Blood and Honor. Harpies and the undead prowl the Deyja Moors. It is also populated by goblins, who are a majority among Deyja's living citizens.
This name is also used for the western part of Deyja on the
Horn of the Abyss campaign map of Antagarich.
Towns
- The Pit: Capital of Deyja.
Crypthome
Doom Castle
: Home of the library of Archibald Ironfist, built out of an Ancient structure.
L'Reh 
- Moulder: Featured in Might and Magic VII: For Blood and Honor.
Ostopolis 
Shademaze 
Shadetown 
Specterwood 
Tumulus 
Locations
NOTE: All directly featured in Might and Magic VII: For Blood and Honor.
- Hall of the Pit: The dungeon that serves as the Pit's entrance. Visitors are greeted by a frightening spectacle of shadowy claws and twisted demonic figures that beckons them inside the Hall, and can faintly hear a woman singing in the distance. Located in northern Deyja, near the shore of the lake that separates this land from AvLee. Guarded by gargoyles, harpies and the undead.
- Watchtower VI: Part of a series of watchtowers that once guarded the Deyja's border, and the only one that survived the Restoration Wars. Located in the mountains on the southern edge of Deyja. Manned by goblins, necromancers, liches and earth elementals. Sabotaged by the lords of Harmondale in a mission from Bill Lasker to undermine Deyja's defenses.
- William Setag's Tower: Home of William Setag, a paladin on the Path of Darkness. Highly respected in Deyja, Setag is considered by some to be the most black hearted villain alive, a title he proudly wears. He is also one of the kingdom's best agents, often scheming against Bracada.
Trivia
- Deyja's large harpy population is also shown in With Blinders On.
- William Setag is named after Bill Gates, his last name being "Gates" spelled backwards.
Gallery
-
Watchtower VI
-
Hall of the Pit

Earth Elemental
10
10
4–8
40
4
Move
Ground
Size
1
Growth
4
330
415
Cost
400
Elemental. Immune to Armageddon, Lightning Bolt, Chain Lightning, and Titan's Lightning Bolt. Vulnerable to Meteor Shower. 200% Base Damage to Air Elementals and Storm Elementals.

Magma Elemental
11
11
6–10
40
6
Move
Ground
Size
1
Growth
4
490
490
Cost
500
Elemental. Immune to Armageddon, Lightning Bolt, Chain Lightning, and Titan's Lightning Bolt. Vulnerable to Meteor Shower. 200% Base Damage to Air Elementals and Storm Elementals. Spellcaster: Protection from Earth.

Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost
130
Flies. Strike and return.

Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost
170
Flies. Strike and return. No enemy retaliation.

Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost
600
Undead. Shoots. Death Cloud attack.














