Land Mine: Difference between revisions
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| cost = 18 | | cost = 18 | ||
| duration = Until touched | | duration = Until touched | ||
| b_effect = | | b_effect = Combat Field, AutoRetaliate Battlefield, landmines are placed in 4 random hexes on the battlefield. A troop stepping on a mine takes 35+ (2.5x (25) and 10 dmg each power point) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible. | ||
| a_effect = | | a_effect = Combat Field, AutoRetaliate Battlefield, same as basic effect, except that 6 mines are placed, and damage is 60+ (5x (50) and 10 dmg each power point). | ||
| e_effect = | | e_effect = Combat Field, AutoRetaliate Battlefield, same as basic effect, except that 8 mines are placed, and damage is 110+ (10x (100) and 10 dmg each power point). | ||
}} | }} | ||
Revision as of 11:02, 27 July 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Land Mine | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18 | ||||||||||||||||||||||||
Duration: | Until touched | ||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Land Mine is a 3rd level spell in the School of Fire Magic.
Produces a number of land mines at random locations. Unless the enemy has units who fight on their Native Terrain, they will take damage when walking over them.