Castle: Difference between revisions

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* Because Archangels have the greatest stats among all the 7th tier creatures, they are real die hards (and even when they get killed, they still can be resurrected) thus you may actually horde them much easier than any other 7th tier creatures! High level offensive hero (i.e. Sorsha or preferably Crag Hack) equipped with Archangels will easily overcome more numerous enemies.
* Because Archangels have the greatest stats among all the 7th tier creatures, they are real die hards (and even when they get killed, they still can be resurrected) thus you may actually horde them much easier than any other 7th tier creatures! High level offensive hero (i.e. Sorsha or preferably Crag Hack) equipped with Archangels will easily overcome more numerous enemies.
=== Pros ===
=== Pros ===
* Many useful creature specialties:
* Many useful creature specialties
** [[Marksman]] shoots twice
** [[Royal Griffin]] do always [[retaliation|retaliates]] ([[Griffin]] retaliates twice)
** [[Crusader]] strikes twice
** [[Cavalier]] has jousting bonus
** [[Archangel]] can [[Resurrection|resurrect]]
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes.
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes.

Revision as of 12:26, 19 March 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Castle is a good alignment town with the knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represents Erathia.

Castle's native terrain is grass.

Structures

Castle Creature Dwellings

Castle Specific Buildings

  • Brotherhood of the Sword - Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
  • Griffin Bastion - Horde building which increases Griffins' growth by +3 per week.
  • Lighthouse - Increase movement points by +500 when heroes travel on water tile with a boat.
  • Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
  • Stables - Gives visiting hero +400 movement points for each day for the rest of the week.
  • Colossus - Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 Gold per day and creature growth +50%.


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gem 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold + 6 Gem


Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
OrrinOrrin Orrin  Knight   1 - Restoration of Erathia  Archery Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
ValeskaValeska Valeska  Knight   1 - Restoration of Erathia  Archers Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
EdricEdric Edric  Knight   1 - Restoration of Erathia  Griffins Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
SylviaSylvia Sylvia  Knight   1 - Restoration of Erathia  Navigation Basic Leadership  Basic Leadership   Basic Navigation  Basic Navigation 
BeatriceBeatrice Beatrice  Knight   4 - Horn of the Abyss  Scouting Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Lord HaartLord Haart Lord Haart  Restoration of Erathia  Knight   1 - Restoration of Erathia  Estates Basic Leadership  Basic Leadership   Basic Estates  Basic Estates  
SorshaSorsha Sorsha  Knight   1 - Restoration of Erathia  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
ChristianChristian Christian  Knight   1 - Restoration of Erathia  Ballista Basic Leadership  Basic Leadership   Basic Artillery  Basic Artillery  
TyrisTyris Tyris  Knight   1 - Restoration of Erathia  Cavaliers Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
CatherineCatherine Catherine Map Editor  Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
RolandRoland Roland Map Editor  Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom) Armageddon's Blade  Knight   2 - Armageddon's Blade  Speed Advanced Leadership  Advanced Leadership   
AdelaAdela Adela  Cleric   1 - Restoration of Erathia  Bless Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Bless 
CuthbertCuthbert Cuthbert  Cleric   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
AdelaideAdelaide Adelaide  Cleric   1 - Restoration of Erathia  Frost Ring Advanced Wisdom  Advanced Wisdom      Frost Ring 
InghamIngham Ingham  Cleric   1 - Restoration of Erathia  Monks Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Curse 
SanyaSanya Sanya  Cleric   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
LoynisLoynis Loynis  Cleric   1 - Restoration of Erathia  Prayer Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Prayer 
CaitlinCaitlin Caitlin  Cleric   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Cure 
RionRion Rion  Cleric   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Stone Skin 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman Pikeman Pikeman 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier Halberdier Halberdier 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer Archer Archer 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman Marksman Marksman 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin Griffin Griffin 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin Royal Griffin Royal Griffin 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman Swordsman Swordsman 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader Crusader Crusader 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk Monk Monk 5 12 7 10 12 30 5 3 582 Horn of the Abyss485 Shadow of Death 400 Gold   Ranged (12 shots)
Zealot Zealot Zealot Zealot 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier Cavalier Cavalier 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion Champion Champion 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel Angel Angel 7 20 20 50 50 200 12 1 5019 3000 Gold 1 Gem   Flying, Hates Devils, Morale +1
Archangel Archangel Archangel Archangel 7+ 30 30 50 50 250 18 1 8776 5000 Gold 3 Gem   Flying, Hates Devils, Resurrection, Morale +1

Strategy

  • Build the Capitol as soon as possible (preferably in the first week), because having lots of gold is crucial for raising many Archangels.
  • Obtain and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide your Archangels in many stacks, so they can resurrect each other, effectively doubling their numbers.
  • Because Archangels have the greatest stats among all the 7th tier creatures, they are real die hards (and even when they get killed, they still can be resurrected) thus you may actually horde them much easier than any other 7th tier creatures! High level offensive hero (i.e. Sorsha or preferably Crag Hack) equipped with Archangels will easily overcome more numerous enemies.

Pros

  • Many useful creature specialties
  • Versatile units including two flying units, two ranged units
  • Stables can provide heroes +400 movement points per day, which means roughly +20% more movement for heroes.

Cons

  • Second most expensive town, Tower being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
  • The 6th level dwelling (Training Grounds) is hard to build, as it requires 30 Wood.
  • No units with immunity or resistance.
  • Most of non-upgraded units are significantly weaker than the theri upgraded counterparts; upgrading them takes time and resources.
  • Magic, Mage Guild is limited to level 4.