Land Mine: Difference between revisions
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{{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13| | {{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13|13 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = 3rd | | level = 3rd | ||
| cost = 18 | | cost = 18/15 | ||
| duration = Until touched | | duration = Until touched | ||
| b_effect = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible. | | b_effect = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible. | ||
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'''Units immune to its effects:''' | '''Units immune to its effects:''' | ||
* | *{{Cn|Efreet}}/{{Cn|Efreet Sultan}}s | ||
* | *{{Cn|Fire Elemental|Fire}}/{{Cn|Energy Elemental}}s | ||
* | *{{Cn|Firebird}}s/{{Cn|Phoenix}}es | ||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 10:45, 5 June 2018
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Land Mine | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18/15 | ||||||||||||||||||||||||
Duration: | Until touched | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Land Mine is a 3rd level spell in the School of Fire Magic.
Produces a number of land mines at random locations. All friendly troops can cross the mines safely. All enemy troops, except those immune, will take damage from the mines, but this spell cannot be cast if the enemy started the battle with at least one unit fighting on its Native Terrain which is not immune to the effects of the spell.
In the event the enemy started the battle with only troops that are immune to the effects of this spell, whether or not said enemy units are fighting on native terrain, the spell can still be cast, and the mines will be placed, but this of course will be a waste unless the enemy summons water elementals later in the battle or something.
The Tower garrison land mines will do damage to any enemy troop not immune to the effects of this spell, even Tower troops native to snow. As with the Land Mine spell, all friendly creatures can cross the mines safely.
AI cannot cast this spell.
Units immune to its effects: