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{{Stronghold creature table}} | {{Stronghold creature table}} | ||
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== Strategy == | |||
* Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | |||
== Pros == | |||
* Stronghold is the cheapest town to fully build up. | |||
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | |||
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way. | |||
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops). | |||
* [[Ancient Behemoth]] can win a 1vs1 against most 7'th level creatures. | |||
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty. | |||
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | |||
* Possible to get [[Behemoths]] on third day, provided sufficient resources. | |||
== Cons == | |||
* Stronghold creatures have the lowest defense rating of all towns. | |||
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9. | |||
* Magic, [[Mage Guild]] is limited to level 3. | |||
* Only one flying unit, namely the [[Thunderbird]]. | |||
* [[Cyclops]] and [[Behemoth]] lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful. | |||
== See also == | == See also == |
Revision as of 11:11, 12 April 2020
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town with the barbarian and battle mage hero classes. Strongholds are built by alliances of tribes. Stronghold represents Krewlod.
Stronghold's native terrain is rough.
Stronghold Creature Dwellings
Stonghold Specific Buildings
- Ballista Yard - Allows visiting heroes to purchase ballistas in addition to the ammo carts provided by the blacksmith.
- Freelancer's Guild - (Unique Stronghold building, allows you to sell troops for resources)
- Mess Hall - (Goblin horde building, +8/week)
- Escape Tunnel - (unique Stronghold building, allows defending heroes to retreat during a siege)
- Hall of Valhalla - (+1 Attack to visiting hero)
- Warlords' Monument - (Grail building, +20 Attack to defending hero)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
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File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
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City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
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Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
28700 | 28000 | 91200 | |
60 | 47 | 157 | |
70 | 47 | 157 | |
30 | 20 | 60 | |
0 | 5 | 15 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
Troop cost/week: | 24530 + 2 |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | 1 | Defense -80% to enemy target |
Strategy
- Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Pros
- Stronghold is the cheapest town to fully build up.
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
- Ancient Behemoth can win a 1vs1 against most 7'th level creatures.
- Crag Hack is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
- Least expensive town as far as weekly troop cost is concerned for gold, though the Rampart town will often have a better economy in general by making use of the Treasury.
- Possible to get Behemoths on third day, provided sufficient resources.
Cons
- Stronghold creatures have the lowest defense rating of all towns.
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoth has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
- Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.