Wisdom: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(HotA Uland)
No edit summary
Line 10: Line 10:
As opposed to what the manual states, Wisdom is not required to ''cast'' third or higher level spells, only to ''learn'' them. For example [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill.
As opposed to what the manual states, Wisdom is not required to ''cast'' third or higher level spells, only to ''learn'' them. For example [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill.


Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (exept Elementalists). In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.
Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.


'''Heroes with Wisdom as a starting skill:'''
'''Heroes with Wisdom as a starting skill:'''
Line 24: Line 24:
* {{H2|Aislinn|Necromancer}}
* {{H2|Aislinn|Necromancer}}
* {{H2|Rashka|Demoniac}}
* {{H2|Rashka|Demoniac}}
== Importance ==
{{fanopinion}}
Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by ''every'' hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with [[Armageddon]], to get quickly to a town via [[Town Portal]], and/or to [[Resurrection|resurrect]]/[[Animate Dead|animate]] units killed by enemy. In general, expert wisdom is not ''always'' a must (while [[Dimension Door]], [[Fly]], and [[Implosion]] are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, as well as [[Chain Lightning]], [[Clone]], and [[Berserk]]. 4th level of [[Mage Guild]] is arguably the best in the game.
== Chance to learn ==


{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8}}
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8}}

Revision as of 00:28, 5 March 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Wisdom
Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls and Tomes of Air, Earth, Fire and Water enables hero to cast any level of spell regardless of their level of Wisdom skill.

Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA Horn of the Abyss numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.

Heroes with Wisdom as a starting skill: All Clerics, Druids, Wizards, Heretics, Warlocks, Battle Mages, Witches and Elementalists (and Navigators Horn of the Abyss) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:

Additionally, the following heroes also start with basic wisdom:

Importance

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  ● escape equals signs with {{=}} (not including the ones used to create section headings)
  ● replace <div style="clear:left;"></div> with {{clear|left}}


Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, as well as Chain Lightning, Clone, and Berserk. 4th level of Mage Guild is arguably the best in the game.

Chance to learn

Town Class Chance to learn
Castle  Knight   3
Castle  Cleric   7
Rampart  Ranger   3
Rampart  Druid   8
Tower  Alchemist   6
Tower  Wizard  10 (highest)
Inferno  Demoniac   4
Inferno  Heretic   8
Necropolis  Death Knight   6
Necropolis  Necromancer   8
Dungeon  Overlord   3
Dungeon  Warlock  10 (highest)
Stronghold  Barbarian   2 (lowest) Shadow of Death
Stronghold  Battle Mage   6
Fortress  Beastmaster   2 (lowest) Shadow of Death
Fortress  Witch   8
Conflux  Planeswalker   2 (lowest) Shadow of Death
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   1 (lowest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   8
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: