Curse: Difference between revisions

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*{{Cn|Mummy}}
*{{Cn|Mummy}}


[[Category: Spells]]
[[Category: Spells]]{{keywords}}

Revision as of 01:03, 5 June 2021

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School: Fire Magic
Level: 1st
Cost: 6/5
Duration: 1 rnd/sp
Basic Effect
The targeted enemy unit delivers minimum damage when attacking.
 
Advanced Effect
The targeted enemy unit delivers (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 
Expert Effect
All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 
Probability of occurrence (%):
Castle 0
Rampart 0
Tower 25 (20*)
Inferno 31
Necropolis 54
Dungeon 30
Stronghold 0
Fortress 0
Conflux 0
Cove Horn of the Abyss 0
Factory Horn of the Abyss
* Without Library

It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).

For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).

Heroes with Curse as a starting spell:

Units immune to its effects:


Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):