Death Knight: Difference between revisions
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Revision as of 01:08, 5 June 2021
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Death Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Death Knights are the might heroes of Necropolis.
"Death Knights are knights resurrected as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic." RoE manual
Death Knights are one of the two might classes that start with a Spell Book, the other being Alchemists.
As they are heroes of an evil town, this allows them to get experience on Altar of Sacrifice and in Grotto for creatures only.
All Death Knights start with the secondary skill Necromancy. They cannot learn Leadership, Estates or First Aid, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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