Witch: Difference between revisions
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* {{ | * {{ss|Eagle Eye}} | ||
* {{ | * {{ss|Ballistics}} | ||
* {{ | * {{ss|First Aid}} | ||
* {{ | * {{ss|Mysticism}} | ||
* {{ | * {{ss|Sorcery}} | ||
* {{ | * {{ss|Wisdom}} | ||
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* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Estates}} | ||
* {{ | * {{ss|Leadership}} | ||
* {{ | * {{ss|Tactics}} | ||
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* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Resistance}} | ||
* {{ | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
Revision as of 12:52, 5 June 2021
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Witch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Witches are the magic heroes of Fortress.
"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge." RoE manual
As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .
All witches start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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