Curse: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
| cost = 6/5 | | cost = 6/5 | ||
| duration = 1 rnd/[[Primary skill#Power_skill|sp]] | | duration = 1 rnd/[[Primary skill#Power_skill|sp]] | ||
| b_effect = | | b_effect = Causes the selected enemy unit to inflict minimum damage when attacking. | ||
| a_effect = | | a_effect = Causes the selected enemy unit to inflict minimum damage '''-1''' when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| e_effect = | | e_effect = Causes '''all''' enemy units to inflict minimum damage -1 when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| no_appear = {{Town|Castle}}<br>{{Town|Rampart}} | | no_appear = {{Town|Castle}}<br>{{Town|Rampart}} | ||
}} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1). | }} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1). |
Revision as of 14:59, 2 September 2021
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Curse | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes with Curse as a starting spell:
Units immune to its effects:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Artifacts rendering your units immune to Curse:
Units capable of casting Curse (after attack):