Curse

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Revision as of 07:31, 1 September 2014 by Kapteeni Ruoska (talk | contribs) (irrelevant)
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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  fire magic
Level:  1st
Cost:  6
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage – 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage – 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of fire magic. It is a counterpart for the spell Bless.

Archangels with Curse on Normal would just deliver their minimum and maximum 50 points base damage each strike as per normal although of course Advanced and Expert Curse do deduct one point of base damage each strike each unit.

Offense or Attack vs Defense boni are not changed by Curse, only base damage.

Units immune to its effects

Artifacts rendering your units immune to Curse

Units capable of casting Curse(after attack)