Slow
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School:
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Earth Magic
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Level:
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1st
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Cost:
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6/5
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Duration:
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1 rnd/sp
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Basic effect
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Target, enemy troop's speed is reduced to 25% of normal.
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Advanced effect
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Target, enemy troop's speed is reduced to 50% of normal.
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Expert effect
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All enemy troops' speed ratings are reduced to 50% of normal.
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Probability of occurrence (%):
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Slow is a 1st level spell in the School of Earth Magic. It reduces the speed of target enemy stack. It is one of the game's strongest hindering spells. The new speed is rounded down. Additionally, slow counters the haste spell.
Heroes that start with this spell:
Units immune to Slow:
In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).