List of adventure map objects

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The Adventure Map represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.

The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.

At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.

Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.

See also:


List of adventure map objects

Picture Adventure map object Map limit RMG value Visiting scheme
Abandoned Mine Abandoned Mine: guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
???
Airship Airship: enables a hero fly over obstacles and water. 64 -
Airship Yard Airship Yard: allows players to build airships for the price of 5000 Gold and 20 Wood. Once flagged, can be used by just clicking.. Unlimited - (It's treated like a mine by the template editor)
Alchemist's Lab Alchemist's Lab: produces +1 Mercury per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
Altar of Mana Altar of Mana: water object where heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI value)/80 mana points.
Never guarded and can not be a part of an object group on random maps.
Unlimited 100
Altar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. Unlimited 100
Ancient Altar Ancient Altar: a creature bank guarded by 25 Haspids for a Horn of the Abyss. ??? 20000
Ancient Lamp Ancient Lamp: allows to recruit 4-7 Master Genies. Disappears after all the units are bought.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 5000
Anti-magic Garrison Anti-Magic Garrison: can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. 48 -
Arena Arena: when visited, offers once for every hero to increase either their attack or defense skill by 2. 32 3000
Artifact Artifact: can be collected by a hero and equipped for various bonuses. Unlimited 2000 - Treasure
5000 - Minor
10000 - Major
20000 - Relic
Beholders' Sanctuary Beholders' Sanctuary: water creature bank guarded by

30% : Beholder Beholder - 50 for 3000 Gold and a minor class artifact;
30% : Beholder Beholder - 75 for 5000 Gold and a minor class artifact;
30% : Beholder Beholder - 100 for 6000 Gold and a major class artifact;
10% : Beholder Beholder - 150 for 9000 Gold and a major class artifact.
50% probability for 1/5 of the guards to be Evil Eyes.

Unlimited 2500
Black Market Black Market: enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game. Unlimited Horn of the Abyss32 Shadow of Death 8000
Black Tower Black Tower: a creature bank guarded by
30% : Green Dragon Green Dragon - 1 for 2000 Gold and a minor class artifact.;
30% : Red Dragon Red Dragon - 1 for 2250 Gold and a minor class artifact.;
30% : Gold Dragon Gold Dragon - 1 for 3500 Gold and a minor class artifact.;
10% : Black Dragon Black Dragon - 1 for 3750 Gold and a minor class artifact.
Unlimited 1500



Boat: enables a hero to move over water tiles. 64 -
Border GateBorder Gate Border Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color.
Has a special appearance for water terrain.
Unlimited -
Border GuardBorder Guard Border Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled.
Has a special appearance for water terrain.
Unlimited -
Buoy Buoy: gives the visiting hero +1 morale for the next battle. Unlimited 100
Campfire Campfire: gives the player between 400–600 Gold and 4–6 other resources. Disappears after the visit. Unlimited 2000
Cannon Yard Cannon Yard: allows to buy a Cannon Cannon for 4000 Gold. Unlimited 3000 Cannon Yard
CartographerCartographerCartographer Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 1000Horn of the Abyss Gold. Unlimited 10000 - Surface
7500 - Subterr.
5000 - Water
Churchyard Churchyard: a creature bank guarded by 90 Zombies for 2500 Gold and a minor class artifact.
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Unlimited 1500
Colosseum of the Magi Colosseum of the Magi: when visited, offers once for every hero to increase either their spell power or knowledge by 2. 32 3000
CorpseCorpse
Corpse
Corpse: when first visited, has 20% chance to give the hero random treasure or minor class artifact. 32 500 Horn of the AbyssShadow of Death
Cover of Darkness (Adventure Map) Cover of Darkness: creates a 20 tiles-radius shroud for non-allied players when visited. Unlimited 500
CryptCrypt Crypt: a creature bank guarded by
30 %: Skeleton  - 30, Walking Dead  - 20 for 1000 Gold Horn of the Abyss1500 Gold Shadow of Death ;
30 %: Skeleton  - 25, Walking Dead  - 20 , Wight  - 5 for 2000 Gold ;
30 %: Skeleton  - 20, Walking Dead  - 20 , Wight  - 10, Vampire  -5 for 2500 Gold and a treasure class artifact;
10 %: Skeleton  - 20, Walking Dead  - 20 , Wight  - 10, Vampire  -10 for 5000 Gold and a treasure class artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 1000
Crystal Cavern Crystal Cavern: produces +1 Crystal per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
3500
Cyclops Stockpile Cyclops Stockpile: a creature bank guarded by
30% : Cyclops Cyclops - 20 for x 4 of all resources except Gold;
30% : Cyclops Cyclops - 30 for x 6 of all resources except Gold;
30% : Cyclops Cyclops - 40 for x 8 of all resources except Gold;
10% : Cyclops Cyclops - 50 for x10 of all resources except Gold.
50% probability for 1/5 of the guards to be Cyclops Kings.
Unlimited 3000
Den of Thieves Den of Thieves: shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). Unlimited 100
Derelict Ship Derelict Ship: a creature bank guarded by
30% : Water Elemental Water Elemental - 20 for 3000 Gold;
30% : Water Elemental Water Elemental - 30 for 3000 Gold and a treasure class artifact;
30% : Water Elemental Water Elemental - 40 for 4000 Gold and a treasure class artifact;
10% : Water Elemental Water Elemental - 60 for 6000 Gold and a minor class artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 4000
Derrick: gives a visiting hero 500 Gold at the first week of the first month and 1000 Gold at the rest of the game once per week. Unlimited 750
Dragon Fly Hive Dragon Fly Hive: a creature bank guarded by
30% : Dragon Fly Dragon Fly - 30 for Wyvern Wyvern x 4;
30% : Dragon Fly Dragon Fly - 45 for Wyvern Wyvern x 6;
30% : Dragon Fly Dragon Fly - 60 for Wyvern Wyvern x 8;
10% : Dragon Fly Dragon Fly - 90 for Wyvern Wyvern x12
Unlimited 9000
Dragon Utopia Dragon Utopia: a creature bank guarded by
30 %: Green Dragon  - 8, Red Dragon  - 5, Gold Dragon  - 2, Black Dragon  - 1 for 20000 Gold, 1 treasure, 1 minor, 1 major and 1 relic artifacts.
30 %: Green Dragon  - 8, Red Dragon  - 6, Gold Dragon  - 3, Black Dragon  - 2 for 30000 Gold, 1 minor, 1 major and 2 relic artifacts.
30 %: Green Dragon  - 8, Red Dragon  - 6, Gold Dragon  - 4, Black Dragon  - 3 for 40000 Gold, 1 major and 3 relic artifacts.
10 %: Green Dragon  - 8, Red Dragon  - 7, Gold Dragon  - 6, Black Dragon  - 5 for 50000 Gold and 4 relic artifacts.
Unlimited 10000
Dwarven Treasury Dwarven Treasury: a creature bank guarded by
30% : Dwarf Dwarf - 50 for 2500 Gold and 2 Crystal;
30% : Dwarf Dwarf - 75 for 4000 Gold and 3 Crystal;
30% : Dwarf Dwarf - 100 for 5000 Gold and 5 Crystal;
10% : Dwarf Dwarf - 150 for 7500 Gold and 10 Crystal.
50% probability for 1/5 of the guards to be Battle Dwarves.
Unlimited 2000
Creature dwelling Creature dwelling: enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). 144 Various
Event Event: an invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. 200 -
Experimental Shop Experimental Shop: a creature bank guarded by
30% : Steel Golem Steel Golem - 25 for   Giant Giant x 1;
30% : Steel Golem Steel Golem - 50 for   Giant Giant x 2;
30% : Steel Golem Steel Golem - 75 for Giant Giant x 3;
10% : Steel Golem Steel Golem - 100 for Giant Giant x 4
Unlimited 3500
Eye of the Magi Eye of the Magi: illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). Unlimited 100 Horn of the AbyssShadow of Death
Faerie Ring Faerie Ring: gives a visiting hero +1 to luck for the next battle. Unlimited 100
Flotsam Flotsam: an ocean object which can provide:
25% - 5 Wood,
25% - 5 Wood and 200 Gold,
25% - 10 Wood and 500 Gold
25% - nothing at all.
Disappears after being visited.
Unlimited 500
Fountain of Fortune Fountain of Fortune: gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. Unlimited 100
Fountain of YouthFountain of Youth Fountain of Youth: gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle.
Has a special appearance for water terrain.
Unlimited 100
Freelancer's Guild Freelancer's Guild: external analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). Unlimited 100 Horn of the AbyssShadow of Death
Garden of Revelation Garden of Revelation: gives a visiting hero +1 to knowledge skill upon his first visit. 32 1500
GarrisonGarrisonGarrison Garrison: can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically.
Has a special appearance for water terrain.
48 -
Gazebo Gazebo: a visiting hero receives 2000 experience for 1000 Gold. 32 1500
Gem Pond Gem Pond: produces +1 Gem per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
Gold Mine Gold Mine: produces +1000 Gold per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
7000
Grave Grave: when dug up, it yields 500-1000-1500-2000...5000 Gold, a random treasure/minor class artifact, and gives -3 to morale until the next battle. Turns into a hole after being dug up. Unlimited 500
Griffin Conservatory Griffin Conservatory: a creature bank guarded by
30% : Griffin Griffin - 50 for   Angel Angel x 1;
30% : Griffin Griffin - 100 for Angel Angel x 2;
30% : Griffin Griffin - 150 for Angel Angel x 3;
10% : Griffin Griffin - 200 for Angel Angel x 4;
50% probability for 1/5 of the guards to be Royal Griffins.
Unlimited 2000
Hermit's Shack Hermit's Shack: improves a random secondary skill of the visiting hero. 32 1500
Hero Camp Hero Camp: a "loot" object that will reward you with a random hero. Disappears after being visited. - - File:Hero Camp (vs).png
Hill Fort (New) Hill Fort (New): allows a hero to upgrade creatures of 1-5 levels for the double price. (The old Hill Fort is not generated on random maps by default anymore). Unlimited 7000
Hill Fort Hill Fort: offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%.
Not generated on random maps by default. Horn of the Abyss
Unlimited 7000
Hut of the Magi Hut of the Magi: reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. Unlimited 100 Horn of the AbyssShadow of Death
Idol of Fortune Idol of Fortune: gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. Unlimited 100
Imp Cache Imp Cache: a creature bank guarded by
30% : Imp Imp - 100 for 1000 Gold and 2 Mercury;
30% : Imp Imp - 150 for 1500 Gold and 3 Mercury;
30% : Imp Imp - 200 for 2000 Gold and 4 Mercury;
10% : Imp Imp - 300 for 3000 Gold and 6 Mercury.
50% probability for 1/5 of the guards to be Familiars.
Unlimited 5000
Ivory Tower Ivory Tower: a creature bank guarded by
30% : Arch Mage Arch Mage - 35 for Enchanter Enchanter x 3;
30% : Arch Mage Arch Mage - 50 for Enchanter Enchanter x 6;
30% : Arch Mage Arch Mage - 65 for Enchanter Enchanter x 9;
10% : Arch Mage Arch Mage - 80 for Enchanter Enchanter x12;
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 7000
Jetsam Jetsam: water object which gives:

25% - nothing;
25% - 5 Ore,
25% - 5 Ore and 200 Gold,
25% - 10 Ore and 500 Gold
Disappears after being visited.

Unlimited 500
Junkman Junkman: allows selling artifacts at the efficiency of 7 markets (for the half of base cost). Does not accept Spell Scrolls. Unlimited 200
Keymaster's Tent Keymaster's Tent: allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. Horn of the AbyssUnlimited Shadow of Death 5000 Horn of the Abyss
7500 Horn of the Abyss
10000 Horn of the Abyss
15000 Horn of the Abyss
20000 Horn of the Abyss
Shadow of Death
Lean To Lean To: gives the first visiting hero 1–5 units of resources other than gold. 32 500
Learning Stone Learning Stone: gives visiting heroes +1000 experience upon their first visit. 32 1500
Library of Enlightenment Library of Enlightenment: increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. 32 12000
Lighthouse Lighthouses: a flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. 144
(all mines and lighthouses).
-
Magic Spring Magic Spring: doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.
Never guarded and can not be a part of an object group on random maps.
32 500
Magic Well Magic Well: a hero can restore 100% of mana reserves here once per turn. Unlimited 250
Mansion Mansion: a creature bank guarded by

30% : Vampire Lord Vampire Lord - 40 for 2500 Gold, Mercury Sulfur Crystal Gem x 2 and a major class artifact;
30% : Vampire Lord Vampire Lord - 60 for 5000 Gold, Mercury Sulfur Crystal Gem x 3 and a major class artifact;
30% : Vampire Lord Vampire Lord - 80 for 7500 Gold, Mercury Sulfur Crystal Gem x 4 and a major class artifact;
10% : Vampire Lord Vampire Lord -100 for 10000 Gold, Mercury Sulfur Crystal Gem x 5 and a major class artifact.

Unlimited 5000
Market of Time Market of Time: can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. -
Marletto Tower Marletto Tower: gives all visiting heroes +1 to defense skill upon their first visit. 32 1500
Medusa Stores Medusa Stores: a creature bank guarded by
30% : Medusa Medusa - 20 for 2000 Gold and 5 Sulfur;
30% : Medusa Medusa - 30 for 3000 Gold and 6 Sulfur;
30% : Medusa Medusa - 40 for 4000 Gold and 8 Sulfur;
10% : Medusa Medusa - 50 for 5000 Gold and 10 Sulfur.
50% probability for 1/5 of the guards to be Medusa Queens.
Unlimited 1500
Mercenary Camp Mercenary Camp: gives all visiting heroes +1 to attack skill upon their first visit. 32 1500
Mermaids Mermaids: give +1 luck for the next battle. Unlimited 100
Mineral Spring Mineral Spring: a hero receives +1 luck for the next battle and +600 movement points until the end of the day. Unlimited 500
Monolith One Way Entrance Monolith One Way EntranceMonolith One Way Entrance Monolith One Way Entrance: teleports a hero to the exit monolith of the same type. Unlimited -
Monolith One Way Exit Monolith One Way ExitMonolith One Way Exit Monolith One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited -
Monolith Two Way Monolith Two WayMonolith Two Way Monolith Two Way: teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith. Unlimited - Monolith Two WayMonolith Two Way
Mystical Garden Mystical Garden: brings 500 Gold or 5 Gem to a visiting hero once a week. 32 500
Naga Bank Naga Bank: a creature bank guarded by
30% : Naga Naga - 10 for 4000 Gold and 8 Gem;
30% : Naga Naga - 15 for 6000 Gold and 12 Gem;
30% : Naga Naga - 20 for 8000 Gold and 16 Gem;
10% : Naga Naga - 30 for 12000 Gold and 24 Gem.
50% probability for 1/5 of the guards to be Naga Queens.
Unlimited 3000
OasisOasis Oasis: gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day.
Never guarded and can not be a part of an object group on random maps.
Unlimited 100
ObeliskObelisk Obelisk: opens a part of a puzzle map when visited. 48 350 Horn of the Abyss3500 Shadow of Death
Observation Tower Observation Tower: water object which immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
Observatory Observatory: water object which gives each visiting hero +2 scouting radius until the end of the week. Unlimited 500
Ocean Bottle Ocean Bottle: contains some text - random or made by mapmaker. Disappears after being visited. 128
(all signs and ocean bottles)
-
Ore Pit Ore Pit: produces +2 Ore per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500
PrisonPrisonPrison Prison: a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited.
Has a special appearance for water terrain.
144 2500 - 1 level
5000 - 5 level
10000 - 10 level
20000 - 20 level
30000 - 30 level
Pandora's BoxPandora's Box Pandora's Box: various effect. Disappears after being visited.
Has a special appearance for water terrain.
200 Various
Pillar of Fire Pillar of Fire: immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
Pirate Cavern Pirate Cavern: a creature bank guarded by
30% : Pirate Pirate - 20, Corsair Corsair - 20 for Sea Serpent Sea Serpent x 1;
30% : Pirate Pirate - 40, Corsair Corsair - 40 for Sea Serpent Sea Serpent x 2;
30% : Pirate Pirate - 60, Corsair Corsair - 60 for Sea Serpent Sea Serpent x 3;
10% : Pirate Pirate - 80, Corsair Corsair - 80 for Sea Serpent Sea Serpent x 4
50% probability for half of Pirates to be Corsairs.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 3500
Portal One Way Entrance Portal One Way Entrance: teleports a hero to the exit Portal of the same type. Unlimited -
Portal One Way Exit Portal One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited -
Portal Two WayPortal Two Way Portal Two Way: teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal.
Has a special appearance for water terrain.
Unlimited -
Prospector Prospector: gives a visiting hero 500 Gold gold or 5 Sulfur sulfur once a week. Unlimited 500
Pyramid Pyramid: a creature bank in which a hero can do battle with 20 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert wisdom skill, the spell will not be learned.
Visiting an empty pyramid decreases hero's luck by -2.
Unlimited 5000
Quest Gate
Quest Gate (water)
Quest Gate: does not allow a hero to pass, unless the requirements of the quest are fulfilled. Unlimited - File:Quest Gate (vs).png
Quest GuardQuest Guard (water) Quest Guard: does not allow a hero to pass, unless the requirements of the quest are fulfilled. Disappears after being visited when this condition is fulfilled. Unlimited -
Rally Flag Rally Flag: gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. Unlimited 100
Red Tower Red Tower: a creature bank guarded by
30% : Fire Elemental Fire Elemental - 35 for   Firebird Firebird x 1;
30% : Fire Elemental Fire Elemental - 70 for   Firebird Firebird x 2;
30% : Fire Elemental Fire Elemental - 105 for Firebird Firebird x 3;
10% : Fire Elemental Fire Elemental - 140 for Firebird Firebird x 4;
50% probability for 1/5 of the guards to be Energy Elementals.
Unlimited 4000
Redwood Observatory Redwood Observatory: immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
Refugee CampRefugee Camp Refugee Camp: once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooters, Enchanters, Azure, Crystal, Rust or Faerie Dragons in here. Unlimited 5000
Resources Resources Resources Resources Resources Resources Resources Resources: according to its type can give:
5-10 Wood or Ore;
3-6 Sulfur, Mercury, Crystal or Gem;
500-1000 Gold.
Disappears after being visited.
Unlimited 750   - Gold
1400 - Wood, Ore
1500 - Random
2000 - Mercury, Sulfur, Crystal, Gem
Ruins Ruins: a creature bank guarded by
30 %: Skeleton - 20, Wight - 3, Wraith - 3, Skeleton Warrior - 10 , Power Lich - 1 for 1000 Gold.


30 %: Skeleton - 30, Wight - 5, Wraith - 5, Skeleton Warrior - 10 , Power Lich - 1 for 2000 Gold.
30 %: Skeleton - 40, Wight - 7, Wraith - 7, Skeleton Warrior - 20 , Power Lich - 2 for 3000 Gold.
10 %: Skeleton - 50, Wight - 9, Wraith - 9, Skeleton Warrior - 20 , Power Lich - 3 for 4000 Gold.
Shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway.

Unlimited 1000
Sanctuary Sanctuary: a visiting hero cannot be attacked by enemies (but can interact with allied heroes). Unlimited 100
Sawmill Sawmill: produces +2 Wood per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500
Scholar (Adventure Map) Scholar: can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, they instead receive +1 to a random primary skill. Spell or skill can be set by the mapmaker. Offered secondary skills can Horn of the Abysscannot Shadow of Death be rejected. Scholar disappears after being visited. Unlimited 1500
School of MagicSchool of Magic School of Magic: a hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 Gold.
Has a special appearance for water terrain.
32 1000
School of War School of War: increases hero's attack or defense (at the player's choice) by 1 for 1000 Gold. 32 1000
Sea Barrel Sea Barrel: water object which gives:

20% - nothing;
20% - 3-6 Mercury
20% - 3-6 Sulfur
20% - 3-6 Crystal
20% - 3-6 Gem
Disappears after being visited.

Unlimited 500
Sea ChestSea Chest Sea Chest: a water object which can give:
70% - 1500 Gold
10% - 1000 Gold and a treasure class artifact
20% - nothing at all
Disappears after being visited.
Unlimited 1500
Seafaring Academy Seafaring Academy: water object which allows to pay 2000 Gold for studying or improving up to three secondary skills. Navigation is always one of them. Unlimited 8000
Seer's HutSeer's HutSeer's HutSeer's HutSeer's Hut Seer's Hut: can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a treasure class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker.
Has a special appearance for water terrain.
48 Various Seer's Hut
Shipwreck Survivor Shipwreck Survivor: the first hero who picks the survivor up from the sea recieves:
55% - treasure
20% - minor
20% - major
5% - relic class artifact.
The survivor disappears after the first visit.
Unlimited 1500
ShipwreckShipwreck Shipwreck: water creature bank guarded by
30% : Wight Wight - 10 for 2000 Gold;
30% : Wight Wight - 15 for 3000 Gold;
30% : Wight Wight - 25 for 4000 Gold Horn of the Abyss and a treasure class artifact Shadow of Death;
10% : Wight Wight - 50 for 5000 Gold and a treasure class Horn of the Abyssminor class Shadow of Death artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 2000
Shipyard Shipyard: allows players to build boats for the price of 1000 Gold and 10 Wood. Once flagged, can be used by just clicking. Unlimited -
Shrine of Magic IncantationShrine of Magic Incantation Shrine of Magic Incantation: allows heroes to learn a 1st level spell if they have a spell book.
Has a special appearance for water terrain.
32 500
Shrine of Magic GestureShrine of Magic Gesture Shrine of Magic Gesture: allows heroes to learn a 2nd level spell if they have a spell book.
Has a special appearance for water terrain.
32 2000
Shrine of Magic MysteryShrine of Magic Mystery (water) Shrine of Magic Mystery: allows heroes to learn a 4th level spell if they have a spell book and advanced wisdom.
Has a special appearance for water terrain.
32 7000
Shrine of Magic ThoughtShrine of Magic Thought Shrine of Magic Thought: allows heroes to learn a 3rd level spell if they have a spell book and basic wisdom.
Has a special appearance for water terrain.
32 3000 Shrine of Magic Thought
Sign Signs: contains some text - random or made by mapmaker. 128
(all signs and ocean bottles)
-
Sirens Sirens: a water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero. Due to a bug, it can be revisited after a battle. 32 100
Skeleton Transformer Skeleton Transformer: works exactly as a Necropolis town building. A visiting hero can turn any creatures into Skeletons or Bone Dragons here. Unlimited 500
Spell Scroll: special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). Unlimited 500 - 1st lvl
2000 - 2nd lvl
3000 - 3rd lvl
8000 Horn of the Abyss4000 Shadow of Death - 4th lvl
10000 Horn of the Abyss5000 Shadow of Death - 5th lvl{{showwithhota|
Horn of the Abyss 20000 - TP, DD, Fly, Water Walk
Spit Spit: a creature bank guarded by

30% : Basilisk Basilisk - 16 for 3000 Gold;
30% : Basilisk Basilisk - 24 for 4500 Gold;
30% : Basilisk Basilisk - 32 for 6000 Gold;
10% : Basilisk Basilisk - 48 for 9000 Gold;
Does not appear on random maps unless it is enabled in the template settings.

Unlimited 1500
Stables Stables: give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. Unlimited 200
Star Axis Star Axis: gives all visiting heroes +1 to power skill upon their first visit. 32 1500
Subterranean GateSubterranean Gate Subterranean Gate: teleports a hero to the nearest Subterranean Gate at the opposite layer. New appearances for a snow terrain and underworld layer were added in Horn of the Abyss. Unlimited -
Sulfur Dune Sulfur Dune: produces +1 Sulfur per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
Swan Pond Swan Pond: visiting hero loses all remaining movement points in exchange for a +2 boost to luck for the next battle. Unlimited 100
TavernTavern Tavern: works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 Gold.
Has a special appearance for water terrain.
Unlimited 100
Temple of Loyalty Temple of Loyalty: a visiting hero will have all morale penalties for having creatures of varied alignment in his army removed until the next turn. Unlimited 100
Temple of the Sea Temple of the Sea: water creature bank guarded by
30 %: Hydra - 8,   Sea Serpent - 6, Chaos Hydra - 3, Haspid - 2 for 10000 Gold, 2 treasure, 1 minor and 1 relic artifacts.

30 %: Hydra - 8,   Sea Serpent - 7, Chaos Hydra - 4, Haspid - 3 for 15000 Gold, 1 treasure, 1 minor, 1 major and 1 relic artifacts.
30 %: Hydra - 8,   Sea Serpent - 7, Chaos Hydra - 5, Haspid - 4 for 20000 Gold, 1 minor, 2 major and 1 relic artifacts.
10 %: Hydra - 10, Sea Serpent - 9, Chaos Hydra - 6, Haspid - 5 for 30000 Gold, 2 major and 2 relic artifacts.

Unlimited 10000
Temple Temple: gives a visiting hero the bonus to morale for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2. Unlimited 100
Town Gate Town Gate: allows visiting hero to teleport to any allied town. This does not cost any additional movement points. Unlimited 10000
TownTown Town: an essential structure for the game, where a hero can find lots of ways to spend the time, money and resources. 48 -
Trading Post Trading Post: enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. Unlimited 3000 Horn of the Abyss100 Shadow of Death
Trailblazer Trailblazer: reduces movement points comsumption on wasteland terrain from 125% to 75% till the end of the week. Unlimited 200
Treasure Chest Treasure Chest: a loot item which can offer:
32% - 1000 Gold or 500 Experience;
32% - 1500 Gold or 1000 Experience;
31% - 2000 Gold or 1500 Experience;
5% - Treasure class artifact.
Unlimited 1500
Tree of KnowledgeTree of Knowledge Tree of Knowledge: increases the visiting hero's experience right to the next level once per game either for free, for 2000 Gold or for 10 Gem. (The free level-up cannot be rejected). 32 2500
University University teaches visiting heroes four different secondary skills to basic level for 2000 Gold per skill. 32 2500
Vial of Mana Vial of Mana: water object which grants 30/40/50/60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.
Disappears after being visited.
Unlimited 3000
Wagon
Wagon
Wagon may give the first visiting hero:

10% - nothing;
20% - treasure class artifact;
20% - minor class artifact;
50% - 2-5 resources (except gold).

32 500
War Machine FactoryWar Machine Factory War Machine Factory: enables visiting hero to buy:
Ammo Cart Ammo Cart for 1000 Gold Horn of the Abyss500 Gold Shadow of Death,
Ballista Ballista for 2500 Gold
First Aid Tent First Aid Tent for 750 Gold.
Unlimited 1500
Warlock's Lab Warlock's Lab: allows players to transmute Mercury, Sulfur, Crystal and Gem into each other. Unlimited 10000
Warehouse of Crystal Warehouse of Crystal: brings 6 Crystal when visited once a week. Unlimited 2500
Warehouse of Gem Warehouse of Gem: brings 6 Gem when visited once a week. Unlimited 2500
Warehouse of Gold Warehouse of Gold: brings 2000 Gold when visited once a week. Unlimited 6000
Warehouse of Mercury Warehouse of Mercury: brings 6 Mercury when visited once a week. Unlimited 2500
Warehouse of Ore Warehouse of Ore: brings 10 Ore when visited once a week. Unlimited 2250
Warehouse of Sulfur Warehouse of Sulfur: brings 6 Sulfur when visited once a week. Unlimited 2500
Warehouse of Wood Warehouse of Wood: brings 10 Wood when visited once a week. Unlimited 2250
Warrior's Tomb Warrior's Tomb: gives the first visiting hero:
30% - treasure class artifact;
50% - minor class artifact;
15% - major class artifact;
5% - relic class artifact.
and -3 to morale for the next battle. All the next visitors will get -3 morale.
32 6000
Water Wheel: gives a visiting hero 500 Gold at the first week of the first month and 1000 Gold at the rest of the game once per week. 32 750
Watering Hole: gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle.

Never guarded and can not be a part of an object group on random maps.

Unlimited 500
Watering Place Watering Place: a visiting hero is losing all current movement points and gets +1000 movement points next day. Unlimited 500
Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. Unlimited -
Windmill Windmill: gives a visiting hero 3-6 of random resource (except Wood and Gold) once a week. 32 2500
Witch Hut Witch Hut: will offer Horn of the Abyssimmediately teach Shadow of Death a hero a random secondary skill if a skill slot is available. Leadership and Necromancy are unavailable by default, but can be enabled by a map maker.Offered skill cannot be rejected. 32 1500
Wolf Raider Picket Wolf Raider Picket: a creature bank guarded by
30% : Wolf Raider Wolf Raider - 50 for   Cyclops Cyclops x 4;
30% : Wolf Raider Wolf Raider - 75 for   Cyclops Cyclops x 6;
30% : Wolf Raider Wolf Raider - 100 for Cyclops Cyclops x 8;
10% : Wolf Raider Wolf Raider - 150 for Cyclops Cyclops x 12
Unlimited 9500