Blind: Difference between revisions
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==Units capable of casting blind(after attacking)== | ==Units capable of casting blind(after attacking)== | ||
*[[Unicorn]]s/[[War Unicorn]]s | *[[Unicorn]]s/[[War Unicorn]]s | ||
==Comments== | |||
This spell is arguably the most powerful spell in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert [[Slow]]. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack. | |||
Blind also works really well with [[Resurrection]]. While the last enemy is blinded, you can spend many rounds resurrecting all your troops. | |||
Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded. | |||
The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the [[Orb of Vulnerability]], you can cast blind on any creature, even [[Black Dragon]]s! | |||
==Related Topics== | ==Related Topics== |
Revision as of 13:12, 18 February 2016
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Blind | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 2 | ||||||||||||||||||||||||
Cost: | 10 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Blind is a 2 level spell in the School of Fire Magic.
Blind prevents target enemy stack from moving until the target is Cured, Dispelled or attacked by anything. Blinded units will do less damage when Retaliating against enemies that attacked it.
Units immune to its effects
- Efreeti/Efreet Sultans
- Fire/Energy Elementals
- Elementals
- Undeads
- Giants/Titans
- Golems
- Troglodytes/Infernal Troglodytes
Artifacts rendering your units immune to Blind
Units capable of casting blind(after attacking)
Comments
This spell is arguably the most powerful spell in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert Slow. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.
Blind also works really well with Resurrection. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.
Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded.
The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the Orb of Vulnerability, you can cast blind on any creature, even Black Dragons!