Death Knight

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Death Knight
Male Death Knight
Female Death Knight
Female Death Knight
 Skills 1 2–9 >10
 Attack:  1  30%  25%
 Defense:  2  25%  25%
 Power:  2  20%  25%
 Knowledge:  1  25%  25%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  5
 Artillery  5
 Ballistics  7
 First Aid  0
 Leadership  0
 Luck  1
 Offense  7
 Resistance  5
 Tactics  5
 Interference Horn of the Abyss  5
 Intelligence  5
 Mysticism  4
 Scholar  2
 Sorcery  4
 Wisdom  6
 Air Magic  2
 Earth Magic  4
 Fire Magic  1
 Water Magic  3
 Diplomacy  2
 Eagle Eye  4
 Estates  0
 Learning  4
 Logistics  5
 Navigation  8
 Necromancy  10
 Pathfinding  4
 Scouting  4

Death Knights are the might heroes of Necropolis.

"Death Knights are knights resurrected as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic." RoE manual

Death Knights are one of the two might classes that start with a Spell Book, the other being Alchemists.

As they are heroes of an evil town, this allows them to get experience on Altar of Sacrifice and in Grotto Horn of the Abyss for creatures only.

All Death Knights start with the secondary skill Necromancy. They cannot learn Leadership, Estates or First Aid, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: