Slow: Difference between revisions
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{{Earth spells}}{{Spell|32|54|63|53|53|32|30|31|31|53 | {{Earth spells}}{{Spell|32|54|63|53|53|32|30|31|31|53|31|31 | ||
| school = | | school = Earth Magic | ||
| level = 1st | | level = 1st | ||
| cost = 6 | | cost = 6/5 | ||
| duration = 1 rnd/sp | | duration = 1 rnd/sp | ||
| b_effect = | | b_effect = Reduces the speed of the selected enemy unit by 25%. | ||
| a_effect = | | a_effect = Reduces the speed of the selected enemy unit by '''50%''' ('''to 50% + 1'''{{-wh}}). | ||
| e_effect = | | e_effect = Reduces the speed of '''all''' enemy units by 50% ('''to 50% + 1'''{{-wh}}). | ||
}} It reduces the speed of target enemy | }} It reduces the speed of the target enemy creature(s). It is one of the game's strongest [[hindering spells]]. The new speed is rounded down. '''Slow''' is a [[counter]] to the spell [[Haste]] and will remove it when cast upon an affected creature. | ||
'''Heroes | '''Heroes starting with Slow:''' | ||
* {{H|Moandor|Death Knight}} | |||
* {{H|Sandro|Necromancer}} | |||
* {{H|Geon|Warlock}} | * {{H|Geon|Warlock}} | ||
* {{H|Gundula|Battle Mage}} | * {{H|Gundula|Battle Mage}} | ||
* {{H|Voy|Witch}} | * {{H|Voy|Witch}} | ||
* {{H|Kinkeria|Witch}} {{withhota}} | |||
* {{H|Grindan|Elementalist}}{{-wa}} | |||
* {{H|Andal|Navigator}} {{withhota}} | |||
'''Creatures immune to Slow:''' | |||
{{immune|spell123=1|spell1234=1|spell12345=1}} | |||
'''Creatures capable of casting this spell:''' | |||
* {{Cn|Enchanter}}s (Expert level) | |||
== | =={{hota}}== | ||
In [[Horn of the Abyss]], Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the [[Zombie]]'s base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1). | |||
{{user commentary| | |||
Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect. | Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect. | ||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 11:49, 2 November 2024
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School: | Earth Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Slow is a 1st level spell in the School of Earth Magic. It reduces the speed of the target enemy creature(s). It is one of the game's strongest hindering spells. The new speed is rounded down. Slow is a counter to the spell Haste and will remove it when cast upon an affected creature.
Heroes starting with Slow:
- Moandor the Death Knight
- Sandro the Necromancer
- Geon the Warlock
- Gundula the Battle Mage
- Voy the Witch
- Kinkeria the Witch
- Grindan the Elementalist
- Andal the Navigator
Creatures immune to Slow:
Creatures capable of casting this spell:
- Enchanters (Expert level)
Horn of the Abyss[edit | hide | hide all]
In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).
User commentary
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Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect. |