Tavern: Difference between revisions

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Turnam (talk | contribs)
the list of towns on the side is long enough to make that clear thing a bit awkward now; and when hota is switched off, the list of named taverns is short enough not to be a problem. Not sure the Rusty Mug should be listed without a qualifier if it's from Homm4.
 
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{{Location|ExtraImages={{swh|noicon=|<br>{{wh}} [[File:Tavern (water).gif]] {{wh}}}}}}
{{AMLocation
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| {{swh|[[File:Adventure Map Castle capitol (HotA).webp|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.webp|x75px|Castle|link=Castle]]|noicon=}}<p>[[Castle]] || [[File:Castle tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Rampart capitol (HotA).gif|x75px|Rampart|link=Rampart]]|[[File:Adventure Map Rampart capitol.gif|x75px|Rampart|link=Rampart]]|noicon=}}<p>[[Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]
| {{swh|[[File:Adventure Map Rampart capitol (HotA).webp|x75px|Rampart|link=Rampart]]|[[File:Adventure Map Rampart capitol.webp|x75px|Rampart|link=Rampart]]|noicon=}}<p>[[Rampart]] || [[File:Rampart tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Tower capitol (HotA).gif|x75px|Tower|link=Tower]]|[[File:Adventure Map Tower capitol.gif|x75px|Tower|link=Tower]]|noicon=}}<p>[[Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]
| {{swh|[[File:Adventure Map Tower capitol (HotA).webp|x75px|Tower|link=Tower]]|[[File:Adventure Map Tower capitol.webp|x75px|Tower|link=Tower]]|noicon=}}<p>[[Tower]] || [[File:Tower  tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Inferno capitol (HotA).gif|x75px|Inferno|link=Inferno]]|[[File:Adventure Map Inferno capitol.gif|x75px|Inferno|link=Inferno]]|noicon=}}<p>[[Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]
| {{swh|{{watchable|Adventure Map Inferno capitol (HotA).webp|width=75|hover=Inferno|link=Inferno}}|[[File:Adventure Map Inferno capitol.webp|x75px|Inferno|link=Inferno]]|noicon=}}<p>[[Inferno]] || [[File:Inferno tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}<p>[[Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).webp|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.webp|x75px|Necropolis|link=Necropolis]]|noicon=}}<p>[[Necropolis]] || [[File:Necropolis tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Dungeon capitol (HotA).gif|x75px|Dungeon|link=Dungeon]]|[[File:Adventure Map Dungeon capitol.gif|x75px|Dungeon|link=Dungeon]]|noicon=}}<p>[[Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]
| {{swh|[[File:Adventure Map Dungeon capitol (HotA).webp|x75px|Dungeon|link=Dungeon]]|[[File:Adventure Map Dungeon capitol.webp|x75px|Dungeon|link=Dungeon]]|noicon=}}<p>[[Dungeon]] || [[File:Dungeon tavern (outline).gif|150px]]
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| {{swh|[[File:Adventure Map Stronghold capitol (HotA).webp|x75px|Stronghold|link=Stronghold]]|[[File:Adventure Map Stronghold capitol.webp|x75px|Stronghold|link=Stronghold]]|noicon=}}<p>[[Stronghold]] || [[File:Stronghold tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}<p>[[Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
| {{swh|{{watchable|Adventure Map Fortress capitol (HotA).webp|width=75|hover=Fortress|link=Fortress}}|[[File:Adventure Map Fortress capitol.webp|x75px|Fortress|link=Fortress]]|noicon=}}<p>[[Fortress]] || [[File:Fortress tavern (outline).gif|150px]]
|-
|-
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}<p>[[Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]  
| {{swh|[[File:Adventure Map Conflux capitol (HotA).webp|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.webp|x75px|Conflux|link=Conflux]]|noicon=}}<p>[[Conflux]] || [[File:Conflux tavern (outline).gif|150px]]  
|- class=onlyhota
|- class=onlyhota
| [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]<p>[[Cove]]{{-wh}} || [[File:Cove tavern (outline).gif|border|150px]]
| [[File:Adventure Map Cove capitol.webp|x75px|Cove|link=Cove]]<p>[[Cove]]{{-wh}} || [[File:Cove tavern (outline).gif|150px]]
|- class=onlyhota
|- class=onlyhota
| [[File:Adventure Map Factory capitol (HotA).gif|x75px|Factory|link=Factory]]<p>[[Factory]]{{-wh}} || [[File:Factory tavern (outline).gif|border|150px]]
| {{watchable|Adventure Map Factory capitol.webp|width=75|hover=Factory|link=Factory}}<p>[[Factory]]{{-wh}} || [[File:Factory tavern (outline).gif|150px]]
|- class=onlyhota
| [[File:Adventure Map Bulwark capitol.webp|x75px|Bulwark|link=Bulwark]]<p>[[Bulwark]]{{-wh}} || [[File:Bulwark tavern (outline).gif|150px]]
|}
|}
'''Hiring Heroes'''<br>
Heroes can be hired for 2500 {{g}}. There are always two heroes available in a Tavern (unless no heroes remain to be hired), and if one is hired, a new hero will immediately appear in their place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.
Taverns also can be found on the [[adventure map]]. Players may hire heroes in external Taverns, but they will not receive bonus [[Morale]] or more accurate troop estimates when visiting them. The AI will not use external Taverns to hire heroes.


'''General purpose'''<br>
'''Rumors'''<br>
Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase and troop estimate. In original {{roe}}, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
[[Rumor]]s are visible below the Tavern video when entering a Tavern. Default rumors often provide useful information to the player, though some are proverbs or bits of lore. Map makers may also include custom rumors in a map's settings. Default rumors may reveal the [[terrain]] in which the [[grail]] is buried, as well as whether the grail is to be found in the underground [[layer]].


'''Hiring heroes'''<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.


'''Hearing rumors'''<br>
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried, as well as whether the grail is in the undeground or not.


'''Adventure map troop estimates'''<br>
'''Adventure Map Troop Estimates'''<br>
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
The number of Taverns the player controls determines what they see when checking on an enemy town/garrison (as far as troop types/estimated numbers go).
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.


AI does'nt use external taverns.
== {{roe}} ==
* Taverns on the adventure map featured different heroes than those found in towns.
* Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.
 
== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired heroes appear in boats.<br>


== [[HD Mod]] ==
== [[HD Mod]] ==
[[Thieves' Guild]]'s information can be checked by pressing 'G' hotkey without even opening a town window.
[[Thieves' Guild]] information can be checked by pressing 'G' hotkey without even opening a town window.


You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
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[[file:invite-a-hero.gif]]
[[file:invite-a-hero.gif]]


== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
[[File:Tavern (water).gif]]
{{clear|left}}
== Named Taverns in the campaigns ==
== Named Taverns in the campaigns ==
* Rusty Mug Tavern - A tavern in [[Nighon]] frequented by {{Hn|Balfour|0=}} where [[Tawni Balfour]] was born and raised.
<ul><li> Rusty Mug Tavern - A tavern in [[Nighon]] frequented by {{Hn|Balfour|0=}} where [[Tawni Balfour]] was born and raised.</li>
* {{wh}} Shark Chowder Inn - A tavern in [[Krewlod]] where {{Hn|Bidley|0=}} started down his path towards the [[Horn of the Abyss (artifact)|Horn of the Abyss]].
<li class="onlyhota"> {{wh}} Shark Chowder Inn - A tavern in [[Krewlod]] where {{Hn|Bidley|0=}} started down his path towards the [[Horn of the Abyss (artifact)|Horn of the Abyss]].</li>
* {{wh}} The Black Mark - A smelly little hole of a tavern where {{Hn|Bidley|0=}} met with {{Hn|Jeremy|0=}} and {{Hn|Casmetra|0=}}
<li class="onlyhota"> {{wh}} The Black Mark - A smelly little hole of a tavern where {{Hn|Bidley|0=}} met with {{Hn|Jeremy|0=}} and {{Hn|Casmetra|0=}}</li>
* Torg's Tavern - A tavern near [[Eeofol]]'s western border.
<li> Torg's Tavern - A tavern near [[Eeofol]]'s western border.</li>
* Wingtail Tavern - A tavern where {{Hn|image=Sandro (Before)|Sandro|0=}} would meet with {{Hn|Crag Hack|0=}} to assign him missions.
<li> Wingtail Tavern - A tavern where {{Hn|image=Sandro (Before)|Sandro|0=}} would meet with {{Hn|Crag Hack|0=}} to assign him missions.<br/> Probably located in [[Erathia]], [[Krewlod]] or the [[Contested Lands]], due to the presence of [[goblin]]s. It being in Erathia is especially likely, given that {{Hn|Crag Hack|0=}} enters [[Avauntnell]] from the southeast in [[Bashing Skulls]].</li>
</ul>


== Gallery==
== Gallery==

Latest revision as of 10:28, 3 January 2026

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Tavern
Prerequisite:
(none)
Cost:
5 Wood 500 Gold
Effect:
Allows players to hire heroes, visit the Thieves' Guild and hear rumors.
Increases morale of the defending hero's army by +1.
Improves the ability to estimate troops in enemy towns/garrisons.
Media:Tavern.webp
Horn of the Abyss Media:Tavern (water).webp Horn of the Abyss

Tavern as seen on the adventure map.

CastleCastle

Castle

RampartRampart

Rampart

TowerTower

Tower

Media:Adventure Map Inferno capitol (HotA).webpInferno

Inferno

NecropolisNecropolis

Necropolis

DungeonDungeon

Dungeon

StrongholdStronghold

Stronghold

Media:Adventure Map Fortress capitol (HotA).webpFortress

Fortress

ConfluxConflux

Conflux

Cove

Cove Horn of the Abyss

Media:Adventure Map Factory capitol.webp

Factory Horn of the Abyss

Bulwark

Bulwark Horn of the Abyss

File:Bulwark tavern (outline).gif

Hiring Heroes
Heroes can be hired for 2500 Gold. There are always two heroes available in a Tavern (unless no heroes remain to be hired), and if one is hired, a new hero will immediately appear in their place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.


Taverns also can be found on the adventure map. Players may hire heroes in external Taverns, but they will not receive bonus Morale or more accurate troop estimates when visiting them. The AI will not use external Taverns to hire heroes.


Rumors
Rumors are visible below the Tavern video when entering a Tavern. Default rumors often provide useful information to the player, though some are proverbs or bits of lore. Map makers may also include custom rumors in a map's settings. Default rumors may reveal the terrain in which the grail is buried, as well as whether the grail is to be found in the underground layer.


Adventure Map Troop Estimates
The number of Taverns the player controls determines what they see when checking on an enemy town/garrison (as far as troop types/estimated numbers go).

    • 0 Taverns - The town/garrison will look empty, even though it is not.
    • 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
    • 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.

Restoration of Erathia[edit | hide | hide all]

  • Taverns on the adventure map featured different heroes than those found in towns.
  • Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.

Horn of the Abyss[edit | hide]

In Horn of the Abyss a variant of Tavern for water terrain was added. Hired heroes appear in boats.

HD Mod[edit | hide]

Thieves' Guild information can be checked by pressing 'G' hotkey without even opening a town window.

You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.

    • The feature only available in single player game.
    • The invited hero appears available for hire after hiring another hero.

Named Taverns in the campaigns[edit | hide]

Gallery[edit | hide]

See Also:[edit | hide]