Dispel: Difference between revisions
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{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53 | {{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53|53 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 1st | | level = 1st | ||
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| a_effect = Removes all spell effects from the selected friendly '''or enemy''' unit. | | a_effect = Removes all spell effects from the selected friendly '''or enemy''' unit. | ||
| e_effect = Removes all spell effects from '''all''' units on the battlefield. | | e_effect = Removes all spell effects from '''all''' units on the battlefield. | ||
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell | }} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However, it can remove all other spells including [[Anti-Magic]] (only with advanced or expert water magic). Additionally, Dispel removes effects of [[Zombie]]'s [[Disease]], [[Scorpicore]]'s [[Paralyze]], [[Ghost Dragon]]'s [[Aging]], [[Basilisk]]'s and [[Medusa]]'s [[Petrify|Petrification]]. | ||
Additionally, Dispel removes effects of [[Zombie]]'s [[Disease]], [[Scorpicore]]'s [[Paralyze]], [[Ghost Dragon]]'s [[Aging]], [[Basilisk]]'s and [[Medusa]]'s [[Petrify|Petrification]]. | |||
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain). | Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain). | ||
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{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}} | {{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}} | ||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 12:37, 2 November 2024
Dispel | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However, it can remove all other spells including Anti-Magic (only with advanced or expert water magic). Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.
Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes magical terrain).
Heroes starting with Dispel:
Creatures capable of casting Dispel:
Artifacts that provide immunity to Dispel:
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Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not. |