Inferno: Difference between revisions

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Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns.
Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns.
After the lich the magog is the only one with atack in area but is compatible with Frenzy and Bless.


===Town Costs===
===Town Costs===

Revision as of 03:45, 19 September 2015

is about town type called Inferno. For the spell of the same name see Inferno

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The inferno town is a evil alignment town type with demoniac and heretic hero classes. Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil can be brought into play. Inferno represent Eeofol.


Overview

Inferno towns appear in the regions of Erathia where demons rise from hell to the surface. Demoniacs and Heretics managed to form an alliance with the inhabitants of Inferno. The Inferno troops are great in hand-to-hand combat. The main flaw of the Inferno army is the lack of shooters, but it's compensated by its relatively fast build tree and the high damage output of its creatures. The fast Efreet Sultans, the terrible Devils, and the Pit Lords with their demon-herding ability make them a serious force.

Inferno deals with everything that is fire. Although often considered a weak town, Inferno still has some nasty advantages. Put simply, Inferno isn't bad at all, it's just more difficult to play with.


Structures

Inferno town seen from inside

Template:StandardBuildings

Inferno Specific Buildings

Inferno creature dwellings

  • Imp Crucible
  • Hall of Sins
  • Kennels
  • Demon Gate
  • Hell Hole
  • Fire Lake
  • Forsaken Palace

Heroes

Inferno
Demoniacs
FionaFiona Fiona
RashkaRashka Rashka
MariusMarius Marius
IgnatiusIgnatius Ignatius
OctaviaOctavia Octavia
CalhCalh Calh
PyrePyre Pyre
NymusNymus Nymus
XeronXeron Xeron Armageddon's Blade Map Editor
Heretics
AydenAyden Ayden
XyronXyron Xyron
AxsisAxsis Axsis
OlemaOlema Olema
CalidCalid Calid
AshAsh Ash
ZydarZydar Zydar
XarfaxXarfax Xarfax
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Template:Herotable Template:Herotablerow Inferno |} List of all heroes

Creatures

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp  Imp Imp  Imp 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar  Familiar Familiar  Familiar 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog  Gog Gog  Gog 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog  Magog Magog  Magog 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound  Hell Hound Hell Hound  Hell Hound 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus  Cerberus Cerberus  Cerberus 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon  Demon Demon  Demon 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon  Horned Demon Horned Demon  Horned Demon 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend  Pit Fiend Pit Fiend  Pit Fiend 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord  Pit Lord Pit Lord  Pit Lord 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreeti  Efreeti Efreeti  Efreeti 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan  Efreet Sultan Efreet Sultan  Efreet Sultan 6+ 16 14 16 24 90 13 2 2343 Horn of the Abyss1848 Shadow of Death 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil  Devil Devil  Devil 7 19 21 30 40 160 11 1 5101 2700 Gold 1 Mercury   Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil  Arch Devil Arch Devil  Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury   Teleporting, No enemy retaliation, Luck -Horn of the AbyssShadow of Death, Hates Angels

List of all creatures

Additional Information

Pros

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons.
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dracageddon combo.
  • As I experienced, this town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.

Cons

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticable).
  • The Inferno produces the least hit points per week of all the towns.
  • Only one ranged unit, and small tier units have low mobility.

Strategies

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

After the lich the magog is the only one with atack in area but is compatible with Frenzy and Bless.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold 4 Mercury