Dungeon: Difference between revisions

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== Structures ==
== Structures ==
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
{{StandardBuildings|Ballista|5|[[Sulfur]]}}
 
'''Dungeon-Specific Buildings:'''
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns)
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Battle Scholar Academy]] (unique '''Dungeon''' building, like a [[learning stone]])
* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)
 
'''[[Dungeon creature dwellings]]'''
*Warren 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
*Harpy Loft 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
*Pillar of Eyes 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
*Chapel of Stilled Voices 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
*Labyrinth 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
*Manticore Lair 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
*Dragon Cave 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)
 
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
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!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
|}
|}
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]


{{StandardBuildings|Ballista|5|[[Sulfur]]}}


'''Dungeon-Specific Buildings:'''
== [[Heroes]] ==
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns)
{{Dungeon heroes}}
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
{{Herotable}}
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
{{Herotablerow Dungeon}}
* [[Battle Scholar Academy]] (unique '''Dungeon''' building, like a [[learning stone]])
|}
* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)


'''[[Dungeon creature dwellings]]'''
*Warren 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
*Harpy Loft 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
*Pillar of Eyes 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
*Chapel of Stilled Voices 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
*Labyrinth 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
*Manticore Lair 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
*Dragon Cave 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)


A [[Red Dragon]] costs 2500 gold and 1 additional Sulfur,a [[Black Dragon]] 4000 gold and 2 additional Sulfur.
== [[Creatures]] ==
{{Dungeon creatures}}
{{Creature table}}
{{Dungeon creature table}}
|}


Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is selfsufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.


'''Spells''' <br />
== Spells ==


Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
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Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
== [[Heroes]] ==
{{Dungeon heroes}}
{{Herotable}}
{{Herotablerow Dungeon}}
|}
== [[Creatures]] ==
{{Dungeon creatures}}
{{Creature table}}
{{Dungeon creature table}}
|}




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* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
*Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.


*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].

Revision as of 04:41, 15 September 2016

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is one of the three evil alignment town types. As the manual states, Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represent Nighon.

Dungeon's native terrain is subterranean.

Structures

Template:StandardBuildings

Dungeon-Specific Buildings:

Dungeon creature dwellings

  • Warren 14x Troglodyte (50 gold, 700 gold/week) or Infernal Troglodyte (65 gold, 900 gold/week) each week
  • Harpy Loft 8x Harpy (130 gold, 1040 gold/week) or Harpy Hag (170 gold, 1360 gold/week) each week
  • Pillar of Eyes 7x Beholder (250 gold, 1750 gold/week) or Evil Eye (280 gold,1960 gold each week)
  • Chapel of Stilled Voices 4x Medusa (300 gold, 1200 gold/week) or Medusa Queen (330 gold, 1320 gold each week)
  • Labyrinth 3x Minotaur (500 gold, 1500 gold each week) or Minotaur King (575 gold, each 1725 gold/week)
  • Manticore Lair 2x Manticore (850 gold, 1700 gold/week) Scorpicore (1050 gold, 2100 gold each week)
  • Dragon Cave 1x Red Dragon (2500 gold, 1 sulfur each week) or Black Dragon (4000 gold, 2 sulfur each week)
Dungeon town seen from inside
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur


Heroes

Dungeon
Overlords
LoreleiLorelei Lorelei
ArlachArlach Arlach
DaceDace Dace
AjitAjit Ajit
DamaconDamacon Damacon
GunnarGunnar Gunnar
SyncaSynca Synca
ShaktiShakti Shakti
MutareMutare Mutare Armageddon's Blade Map Editor
Mutare DrakeMutare Drake Mutare Drake Armageddon's Blade Map Editor
Warlocks
AlamarAlamar Alamar
JaegarJaegar Jaegar
MalekithMalekith Malekith
JedditeJeddite Jeddite
GeonGeon Geon
DeemerDeemer Deemer
SephinrothSephinroth Sephinroth
DarkstornDarkstorn Darkstorn
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Template:Herotable Template:Herotablerow Dungeon |}


Creatures

Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans


Spells

Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).

The units would, given Orb of Vulnerability (because of the Black Dragons and their spell immunity to all spells) require 4th level Armageddon, Fire Magic at Expert and 4 spell power.

Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.

Maybe Orb of Vulnerability and Armageddon's Blade (artifact) do not mix in terms of doing Armageddon on the opponent but not suffering from the battlefield-wide ill effects of the spell.


Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling