Shield: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
* {{Hn|Styg|Witch}}
* {{Hn|Styg|Witch}}
* {{Hn|Theodorus|Wizard}}
* {{Hn|Theodorus|Wizard}}
'''Units immune to Sheild:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 19:18, 25 March 2020

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Shield
School:  Earth Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Hand-to-hand damage delivered to target, allied troop is reduced by 15%.
 Advanced effect
Hand-to-hand damage delivered to target, allied troop is reduced by 30%.
 Expert effect
Hand-to-hand damage delivered to all allied troops is reduced by 30%.
 Probability of occurrence (%):
Castle   54
Rampart   20
Tower   39 (31*)
Inferno   20
Necropolis   54
Dungeon   30
Stronghold   31
Fortress   31
Conflux   31
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Shield is a 1st level spell in the School of Earth Magic. It reduces melee damage done to target allied stack or all allied stacks.

Heroes that start with Shield:

Units immune to Sheild: